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Path of Exile Hardcore Frost Witch Build

Path of Exile Hardcore Frost Witch Build by rz2yoj

Hello. This is my guide / request for feedback for playing a hardcore frost witch.

Other Witch Builds:
Path of Exile Hardcore Necromancer Witch Build
Path of Exile Fire Witch Summoning Guide
Path of Exile Pure Summoner Witch Build
Path of Exile Summoner Arc Witch Build
Path of Exile Fire Witch Build (14k DPS)
Path of Exile Hardcore Frost Witch Build 


INTRODUCTION

The build I'm using focuses primarily on staying alive, like any hardcore build should. Losing a hardcore character sucks. Some people find thrill in dying or having close calls on hardcore, but I prefer the thrill of being safe, staying alive, and not wasting time. So this build sets out to do that. The build does so by stacking very high energy shield, picking up Chaos Inoculation, staying at range from tough enemies, and freeze-locking foes into submission. But before getting the "how", let me go into the "why" (scroll down if you don't care why).

Why are you writing this?

One of two things is going to happen when I post this:

a.) Someone will find it useful. - Great! This is what I'm hoping for.

b.) Someone will tell me it sucks (and why it sucks). - Great! I can take that into consideration and change course if necessary.

Why a witch?

I like ranged, mage-type characters. Personally, I think they're more fun to play but they also have serious advantages in the realm of survivability: Most importantly, mage classes tend to be good at staying and getting out of harm's way. Being a ranged class, there's no reason to ever get surrounded. It's also easy for us to get away from enemies via tricks like freezing them or blocking their path with a frost wall.

Why a frost witch?

Freezing! Duh. Elites are trivial when we can just freeze-lock them into submission. If you start attacking a single target at range using Ice Spear, it's pretty unlikely that they'll be able to do anything in the least bit threatening before dying. Chilling enemies is useful for survivability too. Our other choices would be fire, lightning, summoner, and physical. The only one of these that I personally might consider using for hardcore would be physical, but I haven't tried it yet and I'm not going to go into that right now (It's largely a matter of preference anyways.).

Why Chaos Inoculation?

As a caster and intellect user, we're going to gravitate towards items with energy shield. We're going to end up with a very large energy shield, and a relatively small amount of life. Thus we'll have a gaping weakness: chaos damage. We can eliminate this weakness. Being immune to poison, life degeneration, and other forms of chaos damage is incredibly useful. This decision became a bit questionable since open beta, but at level 50 or so, I think it's still worth-while.

OVERVIEW

Our bread-and-butter skills will be Freezing Pulse and Ice Spear. We'll be gearing for straight energy shield. In most cases, if a piece has more energy shield than what you're using, you should equip it. There are exceptions when you get to the point where you really have to optimize your sockets, but until at least level 31, you should have more than enough sockets to use everything you get. We'll be passive-skilling for straight energy shield (surprise!). Somewhere around level 50 or so we'll be picking up the game-changing Chaos Inoculation skill. I'm gonna write the next few sections of this guide in a sort of walk-through format since many aspects of the frost witch's strategy change from difficulty to difficulty.

NORMAL DIFFICULTY

Gear

Of course, when you're first washed ashore you'll want to equip any gear you can find. When you get to the point where you have to make choices in gear, gear for the highest energy shield. Keep an eye out for a good wand. The wand damage doesn't affect your dps, so a good wand has multiple high increased spell damage modifiers. Since these are percentage based, you don't ever really outgrow them. Find a wand with high spell damage modifiers and three linked sockets, and you'll probably be using that for a very long time. Also, look out for good amulets and rings: Like wands, you can find amulets at early levels that you'll use for a very long time. Use either amulets with high mana regeneration or an well-rolled dexterity or all stats amulet (so you can meet the requirements for the support gems you'll get). You can find increased energy shield percentage stats on amulets too which is a big plus. For rings, you'll want to pocket the best resistance rings of each type that you can find, as well as the biggest life ring(s) you can find. You'll likely want to swap these in and out depending on the upcoming battles / areas. For areas with high chaos damage, I like to use life rings, but for other areas I typically use two resistance rings to keep everything capped at 75%.

You'll need to find something with 3 links: 2 green, 1 blue for Freezing Pulse by the time you get Faster Projectiles and Lesser Multiple Projectiles.

I don't really recommend using any currency items other than armourer's scraps and transmutation orbs on gear at this level unless it's on an amulet, ring, or wand.

Transmute any plain quicksilver flasks you find. If they're good you'll never replace them. If you have glassblower's baubles, this is a good place to use them before transmuting them. I use two right now:



As far as prefixes go, "surgeon's" and "ample" are awesome since they improve the odds that your charges will be there when you need them. For suffixes, I consider an "adrenaline" flask to be a must-have, and "heat" flasks can be lifesavers when you get frozen at a bad time (At least take one to Tidal Island.).

Skills

Pick up Raise Zombie for your first skill. Whenever you're feeling uncomfortable or lonely just whip them out. It's the next best thing to playing with friends.

Use Fireball or your default attack until you get your second skill: Freezing Pulse. It's a close-range conal attack. Be careful. Hover over everything so you know what you're getting in melee range of. Be especially wary of mobs with multiple projectiles. When you're in melee range of them you'll get hit three times per volley and drop fast.

The third skill you'll get is Ice Spear. It's a ranged ability with two forms: The first form pierces enemies. After about 10 yards or so, it'll turn into the second form. The second form doesn't pierce enemies but has 600% increased critical strike chance. That means before taking anything else into account, it'll have a 49% chance to crit, which means it'll freeze enemies very often.

For your fourth skill, pick up Clarity. With Clarity up, you should find your need for mana flasks dramatically decreases (or disappears entirely).

For your support gem, Adding Lightning Damage and Fork are both completely useless for you. Minion Life is somewhat useful, but what you really want to do here if possible is trade Fork for someone else's Faster Projectiles. If you can't trade for Faster Projectiles, you should buy one and use it with Freezing Pulse. It'll increase your range and damage significantly.

For your next skill, pick up Raise Spectre. Keep him around in the tougher areas. Raising ranged enemies tends to work better.

For your second support gem, you want to trade someone for Lesser Multiple Projectiles if possible. Otherwise get Increased Critical Damage for Ice Spear. If you didn't trade for it, buy Lesser Multiple Projectiles, and put it on Freezing Pulse (I bought one for 2 alchs, but you can probably find cheaper.). Note that you'll need something with 3 links: 2 green, 1 blue.

Pick up Frostbite when you're offered it and keep it up on anything that doesn't already die in 1-2 hits.

For the last reward of the difficulty, go with either Minion Damage or Cold Penetration. Minion Damage is kind of all-around marginally good, but Cold Penetration can be really helpful for things like Merveil. Odds are by now you've seen one of them drop, so you can just pick up the other.

Passives

The first thing we want to do is pick up our energy shield buffs on the right side. Then we're gonna make our way to the energy shield nodes in the middle, on the templar side. Before we get to the chaos damage mobs we'll also want to pick up that Chaos Resistance node. We're aiming for something like this:

Skill Tree

Pick up and drop those resistance nodes as needed using your quest reward respec points.

Once you cross the river in act 3, you can drop the Chaos Resistance node to get more energy shield.

Tips

Around level 13 or so, there's a cave in the ship graveyard that's full of mobs that use flicker strike (we call this "Flicker Strike Cave"). Pull them slowly and carefully. If you accidentally bite off more than you can chew, there's no hope of escaping them.

Take the extra resistance from the bandit tribes.

The most challenging part of normal difficulty comes when you get to the areas with mobs that deal chaos damage. When you get to the forest encampment be sure to do all of the quests on the right side first, so that when you first contact the chaos mobs (which are in the areas to the left side of the encampment), you'll out-gear them a bit. At that point (or at least before the Vaal caves), equip some life gear (e.g. coral rings), and proceed with extreme caution.

I recommend doing Vaal Oversoul with another player. The constructs can be dangerous and it's much easier to let a life-based class take care of them since we don't have Chaos Inoculation yet.

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Path of Exile Summoner Templar Build

Path of Exile Summoner Templar Build by Prozon

So after much demand i decided ill post a small guide to my build here.

This build is mostly based around me wanting to be a "BattleMage" Using chainmail items and 1h scepter+shield, also possibly a staff. It might not be the most effective build out there in terms of farming maps at a high speed. but it does have pretty good Survivability for hardcore and solo play.

I start out with ice nova for good aoe dmg and ice spear for single target in normal for act 1 and 2, once i get to act 3 Freezing Pulse with LMP is needed, later on i like to get GMP, but LMP works too so this is abit up to every player what they want to use.

Once i get to cruel i will get a spell totem and use my ice spear with LMP and Faster Casting. You should start lvling zombies right away but they are kinda useless until lvl 50-60

This build kills bosses very slowly early game, but around lvl 40-50 the build starts getting fairly strong and you shouldnt have much problems running through merciless.


My skilltree at lvl 24 right before i kill vaal in normal:


Skilltree at lvl 45ish:

After lvl 45 zombies might be strong enough to be worth investing points in, atleast if you have a +1 to minion gems helm.

Skilltree at lvl 60ish:

My current skilltree how it stands now at lvl 82:

How i want my build to be eventually:

As you can see for very late end-game i wanna get ghost reaver and just use flasks for life. Once i get good items i will easily be able to have 5k life and 2-4k ES, but keep in mind i have a 6linked chest, so using the life leech gem might not be a viable option for everyone. I did play about the same build as this in Closed Beta with a 5link and didnt have ghost reaver and it still works fine. I just wanna try it out later on, it might not be a good option so will get back to that once i have tryed it.

As you can see im using mostly armor/ES items with a few exceptions, i plan on switching to a Armor/ES shield. But my current armor shield is really good so not gonna swap it until i find a good replacement. Same goes for my boots.

The main focus atm from my items is just HP, eventually i will focus abit on ES aswell once i start using ghost reaver. On weapon you want mostly spelldmg and cast speed, spell critt, Projectile speed comes in handy but its not needed.

If you have a 5linked or higher freezing pulse your gonna need a few items with Mana Regen aswell. at the moment i am struggling abit with mana regen, mostly due to my 6link though. It might be a good idea to take Eldrich Battery at around lvl 60-70 since your ES will be pretty low anyways until you get high level and some good items.

For flasks i use 2 seething flasks (instant heal) 1 hybrid flask since my mana regen is abit low, 1 granite and 1 quicksilver.

Hope i didn't leave anything important out, feel free to ask questions here and ill try to answer them. Also accepting feedback as there is probably room for some improvements somewhere :)

Should be fairly easy to stay alive on Hardcore with this build if you get past lvl 60. Just dont run recklessly into stupid situations like this one


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Path of Exile Beginner's Bow Ranger Build

Path of Exile Bow Ranger Beginner's Build by Luve

hello there ;)
So maybe you're new to this and in the same Situation that i was in: Ive browsed this forum in order to find a build i like for my ranger. There are builds that are physical heavy which is appealing at first but apparently elemental damage is considered stronger - than i looked those up and most suggested that i invest many +str notes to move into templars territory.
In short: I didnt like what i found. Actually i didnt want to specialize in anything but instead be good at everything :F Also theres no gear to start with and so i didnt need something super special.

i made a list of things i want:
fast movement & fast attacks (because slow bowyers are boring), lots of crits (fuck yeah, CRITS! D:), lightning and cold damage (be freezed and be shocked!) while having decent survivability.

to achieve that i isolated the talenttree on the rangers part with Ice Bite and Arcing Blow as keystones. Within this area i was after major notes that increased overall damage instead of only partial. Then defensive major notes that relied on evasion + lifegain. I made up a rule that every branch must end in an important major note or i wouldnt start it + as little +10 stat notes as possible had to be wasted. Maximum frenzy Charges & maximum Critical Strike Chance were also conditions. This was the result:

(75 of 111 points used)


finally i made up a plan in what order to spec into this. Since i started in hardcore and damage doesnt seem to matter to much at the beginning the part next to the duelist starting area is most appealing. Also Ice Bite lays here which comes handy early on. This basic build can be completed in normal.

(40 of 111 points used)

also a theoretical high level build for a kind of "final goal" where i dropped the rule that every branch has to end in a major note. Also crit multiplier is more appealing here since at that point id hat quite a bit of crit chance.

(98 of 111 points used)

trennlinie
what skills to use?

for normal mode:
Attack, Frenzy (later on), Ice Shot (for 2+ targets), Wrath

for cruel mode:
Frenzy, Wrath, Split Arrow (pierce gem is a must), Blood Rage, Projectile Weakness

later on (not there yet, can only guess):
Elemental Hit (frenzy stacks sustained by blood rage),
Wrath, Split Arrow (pierce gem is a must), Blood Rage, Projectile Weakness, Temporal Chains

trennlinie
gear
This build doesnt need very specialized equipment, nor very good items in general. As a basic ruleset there are a few things you might look for tho:
- your bow should be atleas 1.3 fast
- your bow should have +% physical damage (for higher leeches)
- your bow should have lighting or cold damage (both if possibru ^^)
- line up pierce gem with Split Arrow
- +%elemental damage, +critchance / multiplier, +lightning/cold damage, +life/mana leech, +attack speed, +movement speed are stats you might watch out for
- +life is always welcome, especially when you took up the +life notes
- +%manaregen is a nice thing at start.

trennlinie
video of level 46 playing in cruel act2 (43). Note that these mobs are easy and i totally made this video for "ok that works" purpose on your side. i'm currently level 50 and in late act3 with no problems whatsoever, tho im farming gear alot because mine is extremly bad.


the playstyle in a nutshell:
Youll end up having 6 max frenzy charges in cruel and 7 in merciless with a duration of 14 seconds. Your goal is to always keep them running, either by attacking with Frenzy atleast once every 14s even while aoe'ing - or by activating Blood Rage (like i did a few times in the video.. youll love blood rage when things die fast). The Damage is a wild mixture of Physical, Lightning and Frost. Since the critical strike chance is pretty high, the status ailments chilled and shocked will be applied often (read up on that here). A fast attack speed without frenzy is important too, since youll build up charges very fast that way. Champions & Bosses should be dealt with by using Projectile Weakness and Temporal Chains. Projectile Weakness also comes handy if you want to kill a summoner/totem that is behind mobs (since it increases Pierce).

As a general look i must say +run speed as a ranger is often overlooked. im using boots with very clumsy stats just for the +25% speed that happened to be on them. think of this stat as both defense and offense.. youll end up kiting many things atleast for short distances or round enemys up for better aoe positions. there is no better protection than running away from danger - and your shots can kill those baddies even offscreen with shift+click if you know where you left them. use your feet ranger! ;D

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Path of Exile Charge Templar Build

Path of Exile Charge Templar Build by Struyk

Stream: http://www.justin.tv/struyk
Status: OFFLINE

PM me for questions!

This build is MADE FOR

Verified

Use build without blood magic auras if you dont have many items that require low life ( only use blood magic on discipline and tempest shield if needed )

You can use this build without it, but it's not recommended!
Try to get some uniques with low life bonuses before you try this!


Bandits:
1 - Resists
2 - Skill Point
3 - Endurance Charge


Pros
* You can't die even when you lose connection ( vs non chaos mobs )
* Enemy has to out damage your life leech + energy shield regen + flask recharge rate at the same time before they will be able to kill you.
* Perfect for HC and PvP
* High Shock Chance with Double Strike ( 2x 30% per cast )
* Great in team ( share endurance charges, tank and ALOT of auras )

Cons
* VERY low hp so you:
* Need good gear before you make this character or you WILL die.
* Need 75% Chaos Resists
* Avarage DPS

-

Skills:

6 Linked ( Single Target Nuke )
Infernal Blow
Added Fire Damage
Faster Attacks
Increased Weapon Damage
Increased Chance to Ignite
Increased Elemental Weapon Damage

4 Linked
Molten Shell ( AoE Skill )
Iron Will
Elemental Proliferation
Chance to Ignite

4 Linked ( AoE Farming )
Reduced Mana Cost
Discipline
Tempest Shield
Hatred

4 Linked
Spell Totem
Any Spell
Faster Casting
Iron Will

3 Linked (15% Reduced mana cost from passives so 32% will be reserved)
Blood Magic
Vitality
Determination

3 Non-Linked
Enduring Cry
Blood Rage
Vulnerability


Zealot's Oath:
The Bread and Butter of this build.
Life Regen applies to Energy Shield instead.
If we got 10000 Energy Shield with 10% Life Regen / Sec we will get 1000 Energy Shield per Second.

I took this skill because its way easier to get a huge amount of energy shield then to get a hgue amount of life ( normal amount of life at around level 70-80 is 2.5k to 3k ).

Life Regen:
Passives: 2.5%
Endurance Charges: 0.2 * 6 = 1.2%
Vitality: 1.4% * 30% = 1.82%
Ambu's Charge: 2%


TOTAL: 7.5% Energy Shield per Second

Elemental Equilibrium:

Enemies hit by your attacks gain +25% resists to the elements hit with and -50% resists to other elemental you DID NOT hit with.

We will be hitting with:
Totem - Cold Damage
Tempest Shield - Lightning Damage
Molten Shell - Fire Damage
Infernal Blow - Fire Damage

This means that when your totem hits an enemy, they will get -50% fire and lightning resists and +25% cold resists untill you hit with Infernal blow, which will give your enemies -50% cold and lightning resists and +25% fire resists.

Try to get same attack speed as your totem, this way you will never hit an enemy twice in a row with the same element.


Inner Force:

We will be getting +30% increased effect of buffs:

All Auras
Blood Rage
Tempest Shield block buff
Molten Shell armour buff
The three Resistance flasks
Chaos Flask
Granite Flask

This means Discipline will give 30% more ES for example.


Gear you are looking for:

A GOOD Shield ( most important )
75% Chaos Resists is needed
High Physical Damage 1H mace
High Armor/ES Gear
IAS / Physical Damage Rings
Attack Speed Gloves
High Flask Mods Belt

Good Uniques:

There are many many uniques that work great with this build!
See them here: http://www.pathofexile.com/forum/view-thread/12056


Koam's Signet ( get 2, cheap and very good with Ambu's Charge )
Araku Tiki
Eye of Chayula
The Magnate
Windscream
Ondar's Flight
Lioneye's Paws
Honourhome ( very good )
Goldrim
Geofri's Crest
Chitus' Apex
Brightbreak
The Supreme Truth


Flasks:

2 Life Flasks ( Slow Recovery and instant recovery with dispel burn and dispel frozen )
1 Mana Flask ( 100% Increased Recovery on Low Life )
1 Chaos Resist Flask or Elemental Resist Flask ( bring all, equip depending on map )
1 Quicksilver Flask with increased movement speed


Survivability:

80% All Resistances
Huge Damage Reduction from Armour
Insane amount of ES
10%+ ES / Sec ( Imagine having 10k+ ES... )

Armor Reduction:

* 30% Armor Reduction from 6 Endurance Charges
* Shitload of Armour from Gear
* x% bonus from Armour passives
* Determination

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Path of Exile Complete Skill Gem Quest Reward List

Path of Exile Complete Skill Gem Quest Reward List by Coldet

Formatting Key:
Bold: Aura Skill
Underline: Support Gem
Red: STR Gem
Green: DEX Gem
Blue: INT Gem
Gold: Item Reward

Normal Difficulty


TemplarShadow MarauderRangerDuelist Witch
Dying Exile on Beach Glacial Hammer Double Strike Heavy Strike Burning Arrow Cleave Fireball







Enemy at the Gate Ground Slam Dual Strike Ground Slam Split Arrow Dual Strike Spark

Ice Nova Fire Trap Cleave Dual Strike Burning Arrow Freezing Pulse

Spark Freezing Pulse Dual Strike Cleave Double Strike Raise Zombie







Mercy Mission Raise Zombie Viper Strike Sweep Poison Arrow Sweep Ice Nova

Heavy Strike Raise Zombie Glacial Hammer Fire Trap Split Arrow Fire Trap

Sweep Poison Arrow Burning Arrow Double Strike Fire Trap Glacial Hammer

Fireball Detonate Dead Ground Slam Detonate Dead Heavy Strike Detonate Dead

Ice Nova Fire Trap Cleave Dual Strike Poison Arrow Spark

Spark Freezing Pulse Dual Strike Cleave Double Strike Freezing Pulse







Breaking some Eggs Firestorm Whirling Blades Infernal Blow Viper Strike Shield Charge Firestorm

Infernal Blow Ethereal Knives Shield Charge Whirling Blades Rain of Arrows Cold Snap

Decoy Totem Bear Trap Decoy Totem Rain of Arrows Decoy Totem Ice Spear

Shield Charge Cold Snap Bear Trap Bear Trap Viper Strike Ethereal Knives

Raise Zombie Viper Strike Sweep Poison Arrow Sweep Ice Nova

Heavy Strike Ice Spear Glacial Hammer Ice Shot Ice Shot Raise Zombie

Sweep Poison Arrow Rain of Arrows Double Strike Fire Trap Glacial Hammer

Fireball Detonate Dead Fireball Shield Charge Heavy Strike Detonate Dead







A Dirty Job

2 Skill Refund Points









Dweller of the Deep

1 Skill Point









A Caged Brute Tempest Shield Puncture Leap Slam Lightning Arrow Leap Slam Tempest Shield

Lightning Strike Shock Nova Molten Shell Puncture Lightning Arrow Power Siphon

Molten Shell Clarity Lightning Arrow Hatred Hatred Shock Nova

Summon Skeletons Flicker Strike Anger Flicker Strike Flicker Strike Summon Skeletons

Anger Summon Skeletons Shockwave Totem Whirling Blades Shockwave Totem Wrath

Shockwave Totem Wrath Lightning Strike Summon Skeletons Puncture Clarity

Infernal Blow Whirling Blades Shield Charge Viper Strike Shield Charge Firestorm

Shield Charge Power Siphon Decoy Totem Wrath Lightning Strike Ice Spear







The Marooned Mariner

1 Skill Point









Siren's Last Cadence Added Lightning Damage Added Cold Damage Added Fire Damage Faster Projectiles Added Fire Damage Added Lightning Damage

Weapon Elemental Damage Fork Life Gain on Hit Added Cold Damage Added Cold Damage Fork

Minion Life Increased Critical Damage Additional Accuracy Fork Life Gain on Hit Minion Life







The Way Forward *Requires Act II
1 Skill Point


Act II





The Great White Beast

Chain Belt





Leather Belt





Heavy Belt









Delving into Sin Enduring Cry Frenzy Enduring Cry Frenzy Frenzy Arc

Flammability Projectile Weakness Warlord's Mark Projectile Weakness Warlord's Mark Shock Nova

Wrath Critical Weakness Hatred Wrath Enduring Cry Summon Skeletons

Conductivity Arc Leap Slam Frostbite Anger Raise Spectre

Molten Shell Frostbite Flammability Puncture Leap Slam Flammability

Arc Conductivity Lightning Strike Hatred Hatred Conductivity

Lightning Strike Power Siphon Anger Flicker Strike Flicker Strike Frostbite

Shockwave Totem Summon Skeletons Shockwave Totem Whirling Blades Shockwave Totem Critical Weakness







The Weaver's Needle Cold to Fire Chance To Flee Stun Chance to Flee Chance to Flee Chance to Flee

Chance to Ignite Lesser Multiple Projectiles Weapon Elemental Damage Pierce Stun Chance to Ignite

Added Fire Damage Minion Damage Melee Damage on Full Life Lesser Multiple Projectiles Melee Damage on Full Life Increased Critical Damage

Added Lightning Damage Added Cold Damage Added Fire Damage Added Cold Damage Added Cold Damage Added Lightning Damage

Weapon Elemental Damage Fork Life Gain on Hit Faster Projectiles Additional Accuracy Minion Damage

Minion Life Faster Projectiles Additional Accuracy Fork Fork Minion Life







Through Sacred Ground

2 Skill Refund Points









Deal with the Bandits

Kill All: 1 Skill Point





Help Oak: 40 Life





Help Alira: 40 Mana





Help Kraitlyn: 8% Resistances

Act III





Lost In Love Discharge Discharge Dominating Blow Conversion Trap Dominating Blow Discharge

Dominating Blow Conversion Trap Rejuvenation Totem Explosive Arrow Conversion Trap Enfeeble

Rejuvenation Totem Explosive Arrow Enduring Cry Frenzy Rejunvenation Totem Frost Wall

Enduring Cry Frenzy Warlords Mark Projectile Weakness Frenzy Frostbite

Frostbite Lightning Strike Frenzy Warlord's Mark Warlord's Mark Raise Spectre

Frost Wall Critical Weakness Hatred Freeze Mine Lightning Strike Critical Weakness

Explosive Arrow Frost Wall Wirling Blades Leap Slam Enduring Cry Arc

Flammability Enfeeble Tempest Shield Shield Charge Tempest Shield Conductivity







Victario's Secret

2 Skill Refund Points + 1 Skill Point








The Ribbon Spool

Topaz Ring





Sapphire Ring





Ruby Ring









Sever the Right Hand Cold to Fire Chance to Flee Stun Chance to Flee Dominating Blow Chance to Flee

Melee Damage on Full Life Lesser Multiple Projectiles Weapon Elemental Damage Pierce Conversion Trap Minion Damage

Added Fire Damage Minion Damage Melee Damage on Full Life Lesser Multiple Projectiles Rejuvenation Totem Chance to Ignite

Added Lightning Damage Added Lightning Damage Added Fire Damage Added Cold Damage Frenzy Added Lightning Damage

Weapon Elemental Damage Additional Accuracy Life gain on Hit Faster Projectiles Warlord's Mark Increased Critical Damage

Lightning Penetration Lightning Penetration Additional Accuracy Increased Critical Damage Lightning Strike Fire Penetration

Fire Penetration Cold Penetration Fire Penetration Cold Penetration Enduring Cry Cold Penetration

Item Quantity Item Rarity Item Quantity Point Blank Tempest Shield Lightning Penetration







Piety's Pets

2 Skill Points



Cruel Difficulty


TemplarShadow MarauderRangerDuelist Witch
Enemy at the Gate Vulnerability Frost Wall Dominating Blow Blood Rage Blood Rage Vulnerability

Immortal Call Hatred Rejuvenation Totem Conversion Trap Immortal Call Righteous Fire

Righteous Fire Lightning Warp Enduring Cry Explosive Arrow Vulnerability Lightning Warp

Discharge Grace Warlords Mark Molten Shell Conversion Trap Arctic Breath

Flame Totem Conversion Trap Frenzy Shield Charge Rejuvenation Totem Flame Totem

Rejuvenation Totem Arctic Breath Hatred Grace Determination Frost Wall

Discipline Tempest Shield Wirling Blades Tempest Shield Grace Grace

Determination Discipline Tempest Shield Discipline Flame Totem Discipline







Mercy Mission Cold to Fire Chance to Flee Stun Chance to Flee Chance to Flee Chance to Flee

Melee Physical Damage Lesser Multiple Projectiles Weapon Elemental Damage Pierce Stun Minion Damage

Chance to Ignite Minion Damage Melee Damage on Full Life Lesser Multiple Projectiles Melee Physical Damage Chance to Ignite

Weapon Elemental Damage Life Leech Added Fire Damage Increased Critical Damage Faster Projectiles Added Lightning Damage

Increased Duration Blind Life gain on Hit Blind Point Blank Fire Penetration

Fire Penetration Item Rarity Additional Accuracy Cold Penetration Fire Penetration Lightning Penetration

Blood Magic Cold Penetration Fire Penetration Increased Duration Life Leech Minion Speed

Iron Will Lightning Penetration Item Quantity Iron Grip Iron Grip Iron Will







Breaking some Eggs Scholar Boots Deerskin Boots Mesh Boots Deerskin Boots Reinforced Greaves Shackled Boots

Mesh Boots Clasped Boots Plated Greaves Ironscale Boots Bronzescale Boots Clasped Mitts

Silk Gloves Deerskin Gloves Bronzescale Gloves Bronzescale Gauntlets Bronzescale Gauntlets Gilded Circlet

Bronze Gauntlets Silk Gloves Ringmail Gloves Clasped Mitts Nubuck Gloves Scholar Boots

Executioner Casque Ceremonial Mask Executioners Casque Ceremonial Mask Gilded Helmet Mesh Gloves

Inlaid Chain Coif Gemmed Circlet Ribbed Helmet Studded Hood Studded Hood Inlaid Chain Coif







A Dirty Job

2 Skill Refund Points









Dweller of the Deep

1 Skill Point









A Caged Brute Purity Haste Vulnerability Haste Vitality Vulnerability

Vulnerability Frost Wall Immortal Call Blood Rage Blood Rage Righteous Fire

Arc Blood Rage Dominating Blow Clarity Immortal Call Lightning Warp

Righteous Fire Lightning Warp Rejuvenation Totem Grace Clarity Arctic Breath

Flame Totem Clarity Flame Totem Lightning Strike Haste Flame Totem

Clarity Lightning Strike Determination Vulnerability Poison Arrow Frost Wall

Lightning Arrow Arc Grace Enduring Cry Lightning Strike Grace

Discipline Vulnerability Firestorm Vitality Grace Discipline







The Marooned Mariner

1 Skill Point









Siren's Last Cadence Cold to Fire Lesser Multiple Projectiles Stun Chance To Flee Stun Chance to Flee

Added Lightning Damage Increased Critical Strikes Weapon Elemental Damage Pierce Lesser Multiple Projectiles Minion Damage

Minion Life Increased Duration Melee Physical Damage Added Cold Damage Faster Projectiles Chance to Ignite

Blood Magic Increased Critical Damage Added Fire Damage Increased Critical Damage Item Quantity Added Lightning Damage

Iron Will Ranged Attack Totem Fire Penetration Ranged Attack Totem Ranged Attack Totem Fire Penetration

Melee Physical Damage Faster Attacks Item Quantity Faster Attacks Faster Attacks Lightning Penetration

Spell Totem Trap Blood Magic Trap Spell Totem Minion Speed

Remote Mine Remote Mine Life Leech Remote Mine Trap Iron Will







The Way Forward *Requires Act II
1 Skill Point


Act II





The Great White Beast

Coral Ring





Paua Ring





Gold Ring









Delving into Sin Engraved Wand Thorn Rapier Dusk Blade Battle Sword Dream Mace Fright Claw

Lead Sceptre Death Bow Spectral Axe Heavy Quiver Dusk Blade Brass Spirit Shield

Quarterstaff Fright Claw Dream Mace Estoc Spectral Sword Royal Staff

Battle Hammer Imp Dagger Spectral Swod Tiger's Paw Thorn Rapier Shadow Sceptre

Etched Shield Sage Wand Shadow Axe Sniper Bow Death Bow Sage Wand

Steelhead Ornate Spiked Shield Fright Maul Boot Blade Spectral Axe Imp Dagger







The Weaver's Needle Weapon Elemental Damage Increased Critical Strikes Stun Lesser Multiple Projectiles Lesser Multiple Projectiles Spell Totem

Minion Life Faster Projectiles Weapon Elemental Damage Added Cold Damage Melee Damage on Full Life Added Lightning Damage

Spell Totem Blind Item Quantity Increased Critical Damage Point Blank Minion Life

Blood Magic Increased Critical Damage Blood Magic Point Blank Trap Remote Mine

Iron WIll Ranged Attack Totem Life Leech Culling Strike Life Leech Item Rarity

Melee Physical Damage Faster Attacks Melee Physical Damage Iron Grip Iron Grip Minion Speed

Increased Area Of Effect Faster Casting Spell Totem Faster Attacks Faster Attacks Iron Will

Reduced Mana Mana Leech Ranged Attack Totem Mana Leech Mana Leech Increased Critical Strikes







Through Sacred Ground

2 Skill Refund Points









Deal with the Bandits

Kill All: 1 Skill Point




Help Oak: 12% Physical Damage




Help Alira: 4% Inceased Cast Speed




Help Kraitlyn: 4% Inceased Attack Speed

Act III





Lost In Love Purity Haste
Haste


Vulnerability Frost Wall
Blood Rage


Arc Blood Rage
Clarity


Righteous Fire Lightning Warp
Grace


Flame Totem Clarity
Lightning Strike


Clarity Lightning Strike
Poison Arrow


Lightning Arrow Arc
Enduring Cry


Discipline Vulnerability
Vitality








Victario's Secret

2 Skill Refund Points + 1 Skill Point








The Ribbon Spool

Amber Amulet





Jade Amulet





Lapis Amulet





Gold Amulet





Onyx Amulet





Paua Amulet









Sever the Right Hand Spell Totem Chance to Flee Weapon Elemental Damage Pierce Chance To Flee Spell Totem

Added Fire Damage Lesser Multiple Projectiles Additional Accuracy Added Cold Damage Melee Damage on Full Life Increased Duration

Added Lightning Damage Trap Increased Duration Increased Critical Damage Additional Accuracy Increased Critical Strikes

Weapon Elemental Damage Ranged Attack Totem Spell Totem Ranged Attack Totem Faster Projectiles Increased Area of Effect

Item Quantity Culling Strike Blood Magic Culling Strike Life Leech Added Lightning Damage

Melee Physical Damage Faster Attacks Life Leech Iron Grip Ranged Attack Totem Faster Casting

Increased Area of Effect Faster Casting Ranged Attack Totem Faster Attacks Faster Attacks Item Rarity

Reduced Mana Mana Leech Reduced Mana Mana Leech Mana Leech Ranged Attack Totem







Piety's Pets

2 Skill Points



Merciless Difficulty


TemplarShadow MarauderRangerDuelist Witch
Enemy at the Gate

Topaz Ring





Sapphire Ring





Ruby Ring









Mercy Mission Added Fire Damage Lesser Multiple Projectiles Stun Chance to Flee Chance to Flee Chance to Flee

Minion Life Minion Damage Added Fire Damage Pierce Stun Minion Damage

Increased Duration Blind Increased Duration Trap Trap Increased Critical Damage

Blood Magic Item Rarity Item Quantity Added Cold Damage Item Quantity Item Rarity

Iron Will Trap Blood Magic Faster Projectiles Life Leech Increased Duration

Faster Attacks Faster Attacks Life Leech Iron Grip Iron Grip Increased Critical Strikes

Increased Area of Effect Faster Casting Melee Physical Damage Faster Attacks Faster Attacks Increased Area Of Effect

Reduced Mana Mana Leech Reduced Mana Mana Leech Mana Leech Faster Casting







Breaking some Eggs Samite Slippers Sharkskin Boots Horseman's Boots Wyrmscale Boots Ancient Greaves Ambush Boots

Soldier Boots Ambush Boots Ancient Grieves Sharkskin Boots Wyrmscale Boots Carnal Mitts

Samite Gloves Sharkskin Gloves Horseman's Gloves Wyrmscale Gauntlets Ancient Gauntlets Encrusted Circlet

Ancient Gauntlets Samite Gloves Wyrmscale Gloves Carnal Mitts Sharkskin Gloves Samite Slippers

Mesh Chain Coif Assassin Mask Mercenary Casque Forest Hood Ornate Helmet Horseman's Gloves

Mercenary Casque Encrusted Circlet Ornate Helmet Assassin Mask Forest Hood Mesh Chain Coif







A Dirty Job

2 Skill Refund Points








Dweller of the Deep

1 Skill Point








A Caged Brute Purity Haste Vitality Haste Vitality Purity

Vulnerability Frost Wall Vulnerability Blood Rage Blood Rage Vulnerability

Immortal Call Flame Totem Immortal Call Clarity Immortal Call Righteous Fire

Flammability Lightning Warp Double Strike Warlord's Mark Clarity Lightning Warp

Lightning Warp Clarity Flicker Strike Lightning Strike Haste Shockwave Totem

Clarity Lightning Strike Flammability Frostbite Poison Arrow Conductivity

Flame Totem Conductivity Discipline Enduring Cry Lightning Strike Decoy Totem

Fire Trap Frosbite Blood Rage Vitality Flammability Molten Shell







The Marooned Mariner

1 Skill Point









Siren's Last Cadence Faster Attacks Lesser Multipe Projectiles Spell Totem Chance to Flee Lesser Multiple Projectiles Spell Totem

Weapon Elemental Damage Minion Damage Weapon Elemental Damage Pierce Added Cold Damage Added Lightning Damage

Item Quantity Added Cold Damage Melee Damage on Full life Added Cold Damage Additional Accuracy Increased Duration

Blood Magic Additional Accuracy Added Fire Damage Faster Projectiles Item Quantity Minion Speed

Iron Will Item Rarity Blood Magic Point Blank Life Leech Iron Will

Melee Physical Damage Faster Attacks Life Leech Iron Grip Iron Grip Increased Critical Strikes

Increased Area of Effect Faster Casting Melee Physical Damage Faster Attacks Faster Attacks Increased Area Of Effect

Reduced Mana Mana Leech Reduced Mana Mana Leech Mana Leech Faster Casting







The Way Forward *Requires Act II
1 Skill Point


Act II





The Great White Beast

Coral Ring









Delving into Sin Serpent Wand Primeval Rapier Ornate Mace Graceful Sword Ornate Mace Serpentine Staff

Royal Sceptre Prehistoric Claw Chest Splitter Light Quiver Chest Splitter Prehistoric Claw

Serpentine Staff Highborn Bow Spiny Maul Primeval Rapier Graceful Sword Royal Sceptre

Ornate Mace Royal Skean Labrys Highborn Bow Engraved Sword Serpent Wand

Spiny Maul Serpent Wand Graceful Sword Royal Skean Primal Rapier Royal Skean

Laminated Kite Shield Polished Spiked Shield Engraved GreatSword Prehistoric Claw Highborn Bow Chiming Spirit Shield







The Weaver's Needle Cold to Fire Lesser Multiple Projectiles Added Fire Damage Chance to Flee Cold Penetration Lightning Penetration

Melee Damage on Full Life Minion Damage Ranged Attack Totem Lesser Multiple Projectiles Melee Damage on Full Life Increased Critical Damage

Added Lightning Damage Blind Fork Cold Penetration Trap Spell Totem

Weapon Elemental Damage Item Rarity Fire Penetration Fork Fork Fire Penetration

Item Quantity Trap Blood Magic Culling Strike Life Leech Fork

Melee Physical Damage Faster Attacks Life Leech Ranged Attack Totem Ranged Attack Totem Increased Critical Strikes

Increased Area Of Effect Faster Casting Melee Physical Damage Faster Attacks Faster Attacks Increased Area of Effect

Reduced Mana Mana Leech Reduced Mana Mana Leech Mana Leech Faster Casting







Through Sacred Ground

2 Skill Refund Points









Deal with the Bandits

Kill All: 1 Skill Point




Help Oak: +1 Max Endurance Charge




Help Alira: +1 Max Power Charge




Help Kraitlyn: +1 Max Frenzy Charge

Act III





Lost In Love

Topaz Ring





Sapphire Ring





Ruby Ring









Victario's Secret

2 Skill Refund Points + 1 Skill Point








The Ribbon Spool

Amber Amulet





Jade Amulet





Lapis Amulet





Gold Amulet





Onyx Amulet





Paua Amulet









Sever the Right Hand Faster Attacks Lightning Penetration Added Fire Damage Chance to Flee Cold Penetration Lightning Penetration

Weapon Elemental Damage Lesser Multiple Projectiles Ranged Attack Totem Lesser Multiple Projectiles Melee Damage on Full Life Increased Critical Damage

Item Quantity Ranged Attack Totem Fork Cold Penetration Trap Spell Totem

Blood Magic Fork Fire Penetration Fork Fork Fire Penetration

Iron Will Cold Penetration Blood Magic Culling Strike Life Leech Fork

Melee Physical Damage Faster Attacks Life Leech Ranged Attack Totem Ranged Attack Totem Increased Critical Strikes

Increased Area of Effect Faster Casting Melee Physical Damage Faster Attacks Faster Attacks Increased Area of Effect

Reduced Mana Mana Leech Reduced Mana Mana Leech Mana Leech Faster Casting







Piety's Pets

2 Skill Points



Gem List

Skill GemType Base Level
Added Chaos Damage Support31
Added Cold Damage Support15
Added Fire Damage Support15
Added Lightning Damage Support15
Additional Accuracy Support15
Anger Aura10
Bear Trap
4
Blood MagicSupport 24
Blood Rage
19
Burning Arrow
1
Chance To Flee Support15
Chance to Ignite Support19
Clarity Aura10
Cleave
1
Cold Snap Spell4
Cold to FireSupport 19
Concentrated Effect Support31
Conversion Trap
24
Critical Weakness Curse19
Culling Strike Support24
Decoy Totem
4
DeterminationAura 31
Detonate Dead
2
Discharge
24
DisciplineAura 31
Dominating Blow
24
Double Strike
1
Dual Strike
1
Elemental Proliferation Support24
Elemental Weakness Curse19
Enduring Cry
19
Enfeeble Curse19
Ethereal Knives Spell4
Explosive Arrow
19
Faster Attacks Support31
Faster Casting Support31
Faster Projectiles Support15
Fireball Spell1
Firestorm Spell4
Fire Trap
1
Flicker Strike
10
Freeze Mine
10
Freezing PulseSpell 1
Frenzy
19
Frost WallSpell 19
Glacial Hammer
1
Grace Aura31
Greater Multiple Projectiles Support31
Ground Slam
1
Haste Aura31
Hatred Aura10
Heavy Strike
1
Ice Nova Spell1
Ice Spear Spell4
Immortal Call
24
Increased Area Of Effect Support31
Increased Critical Damage Support15
Increased Critical Strikes Support31
Increased Duration Support24
Infernal Blow
4
Iron Grip Support24
Iron Will Support15
Item Quantity Support24
Item RaritySupport 24
Knockback Support31
Leap Slam
10
Lesser Multiple Projectiles Support19
Life gain on Hit Support15
Life LeechSupport 31
Lightning Arrow
1
Lightning Strike
10
Lightning WarpSpell 24
Mana LeechSupport 31
Melee Damage on Full Life Support19
Melee Physical Damage Support31
Minion Damage Support19
Minion LifeSupport 15
Minion SpeedSupport 24
Molten Shell
10
Phase Run
4
Pierce Support19
Point BlankSupport 24
Poison Arrow
2
Power Siphon
10
Projectile Weakness Curse19
Puncture
10
(Punishment)
19
Purity Aura31
Rain of Arrows
10
Raise Spectre
19
Raise Zombie
2
Reduced Mana Cost Support31
Rejuvenation Totem
19
Remote MineSupport 31
Righteous Fire
19
Shield Charge
4
Shock Nova
10
Shockwave Totem
10
Spark Spell1
Split Arrow
4
Stun Support24
Summon Skeletons
10
Sweep
4
Tempest Shield
10
Temporal Chains Curse19
Totem Support31
Trap Support24
Viper Strike
4
Vitality Aura24
VulnerabilityCurse 24
Warlord's MarkCurse 19
Weapon Elemental Damage Support15
Whirling Blades
10
Wrath Aura10

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