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Path of Exile Charge Templar Build

Path of Exile Charge Templar Build by Struyk

Stream: http://www.justin.tv/struyk
Status: OFFLINE

PM me for questions!

This build is MADE FOR

Verified

Use build without blood magic auras if you dont have many items that require low life ( only use blood magic on discipline and tempest shield if needed )

You can use this build without it, but it's not recommended!
Try to get some uniques with low life bonuses before you try this!


Bandits:
1 - Resists
2 - Skill Point
3 - Endurance Charge


Pros
* You can't die even when you lose connection ( vs non chaos mobs )
* Enemy has to out damage your life leech + energy shield regen + flask recharge rate at the same time before they will be able to kill you.
* Perfect for HC and PvP
* High Shock Chance with Double Strike ( 2x 30% per cast )
* Great in team ( share endurance charges, tank and ALOT of auras )

Cons
* VERY low hp so you:
* Need good gear before you make this character or you WILL die.
* Need 75% Chaos Resists
* Avarage DPS

-

Skills:

6 Linked ( Single Target Nuke )
Infernal Blow
Added Fire Damage
Faster Attacks
Increased Weapon Damage
Increased Chance to Ignite
Increased Elemental Weapon Damage

4 Linked
Molten Shell ( AoE Skill )
Iron Will
Elemental Proliferation
Chance to Ignite

4 Linked ( AoE Farming )
Reduced Mana Cost
Discipline
Tempest Shield
Hatred

4 Linked
Spell Totem
Any Spell
Faster Casting
Iron Will

3 Linked (15% Reduced mana cost from passives so 32% will be reserved)
Blood Magic
Vitality
Determination

3 Non-Linked
Enduring Cry
Blood Rage
Vulnerability


Zealot's Oath:
The Bread and Butter of this build.
Life Regen applies to Energy Shield instead.
If we got 10000 Energy Shield with 10% Life Regen / Sec we will get 1000 Energy Shield per Second.

I took this skill because its way easier to get a huge amount of energy shield then to get a hgue amount of life ( normal amount of life at around level 70-80 is 2.5k to 3k ).

Life Regen:
Passives: 2.5%
Endurance Charges: 0.2 * 6 = 1.2%
Vitality: 1.4% * 30% = 1.82%
Ambu's Charge: 2%


TOTAL: 7.5% Energy Shield per Second

Elemental Equilibrium:

Enemies hit by your attacks gain +25% resists to the elements hit with and -50% resists to other elemental you DID NOT hit with.

We will be hitting with:
Totem - Cold Damage
Tempest Shield - Lightning Damage
Molten Shell - Fire Damage
Infernal Blow - Fire Damage

This means that when your totem hits an enemy, they will get -50% fire and lightning resists and +25% cold resists untill you hit with Infernal blow, which will give your enemies -50% cold and lightning resists and +25% fire resists.

Try to get same attack speed as your totem, this way you will never hit an enemy twice in a row with the same element.


Inner Force:

We will be getting +30% increased effect of buffs:

All Auras
Blood Rage
Tempest Shield block buff
Molten Shell armour buff
The three Resistance flasks
Chaos Flask
Granite Flask

This means Discipline will give 30% more ES for example.


Gear you are looking for:

A GOOD Shield ( most important )
75% Chaos Resists is needed
High Physical Damage 1H mace
High Armor/ES Gear
IAS / Physical Damage Rings
Attack Speed Gloves
High Flask Mods Belt

Good Uniques:

There are many many uniques that work great with this build!
See them here: http://www.pathofexile.com/forum/view-thread/12056


Koam's Signet ( get 2, cheap and very good with Ambu's Charge )
Araku Tiki
Eye of Chayula
The Magnate
Windscream
Ondar's Flight
Lioneye's Paws
Honourhome ( very good )
Goldrim
Geofri's Crest
Chitus' Apex
Brightbreak
The Supreme Truth


Flasks:

2 Life Flasks ( Slow Recovery and instant recovery with dispel burn and dispel frozen )
1 Mana Flask ( 100% Increased Recovery on Low Life )
1 Chaos Resist Flask or Elemental Resist Flask ( bring all, equip depending on map )
1 Quicksilver Flask with increased movement speed


Survivability:

80% All Resistances
Huge Damage Reduction from Armour
Insane amount of ES
10%+ ES / Sec ( Imagine having 10k+ ES... )

Armor Reduction:

* 30% Armor Reduction from 6 Endurance Charges
* Shitload of Armour from Gear
* x% bonus from Armour passives
* Determination

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1 comment:

Anonymous said...

Honestly why do you not have Fire Penetration? It's a far greater return on your damage in all high level instances.