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SMITE Moba Game Tips

SMITE Moba Game Tips by Ced668

Ok there some tips that can be applied to every MOBA games.

In the laning stage, you are generally focused on one particular lane (the paths lined by turrets and walked by minions). In general, you are with a buddy on top or bottom or solo in the mid. This persists usually until around the time you reach levels 5-7 (when most characters receive their ultimate (4th) ability or "ult" as it's commonly referred to. Your main goal is to level up and get gold by killing minions. You can harass enemy champs and they'll harrass you back, but getting a kill early is a luxury. It's nice when it happens, but the early game is generally not the time for living too dangerously by doing things like turret diving (attacking an allied champ by its turret). Generally, try to recall as little as possible while not risking giving the enemy a kill. You may, in the laning stage, take your attention off your lane to decide if it's necessary to switch lanes with an ally. Turrets are not your objective at this stage. Your goal is to level up and not die.

In the turn stage, players begin to "gank." This is when they sneak/jump in and attack. The goal of this is to "farm" your team's champions. It has nothing to do with turrets or XP, they are trying to get kills for the gold reward they get - which can be quite lucrative. The gold reward they get is higher if the champion they kill happened to be on a killing spree at the time they killed him (bonus caps at 1000 gold for a kill). When a champ accumulates a lot of gold, he is said to be "fed." Players who die a lot are said to be 'feeding" the enemy and are commonly called "feeders." Turrets are still not at all your objective at this stage. Your team's goal is to get the gold advantage by having the kill advantage. Communication is very important in this stage. Responsible team players will type the name of the champ + "mia" or their lane (bot/mid/top) + "mia" (missing in action) if an enemy in their lane either goes missing mysteriously or recalls and is gone for a prolonged period of time. This is a warning to players in the adjacent lane (or lanes for the middle) to play cautiously. It may be a good time to recall if your health or mana are low.

The final stage is pushing. Ok, NOW the turrets are your primary objective... right? Wrong. Your primary objective is still killing the enemy team's champs. Think about it for a second. A turret in the late game is basically just a champion that:
1) Isn't very powerful
2) Can't heal
3) Can't move
4) Can't respawn if destroyed
5) Can't consciously decide to target squishys (champs with less health)
Sure. Turrets have a lot of health. But in the late game, you and your team mates can bring one down from full health in mere seconds. The only thing that can kill you is still your enemy champions. In the pushing stage, your goal is to get all your team together and kill the enemy champs so that you can destroy the turrets and work your way up the lane destroying turrets without resistance. This is called "pushing." The team that wins is ALWAYS the team where everyone works together as a cohesive unit and attacks as a cohesive unit. I say ALWAYS because the only way your team can split up and be disorganized and still win is if the other team behaves even more stupidly, in which case your team was still more cohesive and cooperative than them. You can do the math on stats and abilities and easily see why, and it'll become way more obvious as I explain how good support characters are built and function, though that's for later in this guide. A team that splits up gets destroyed. Always, without exception. Big mistakes in this final stage include thinking the following thoughts:

"My team mates are all just sitting here... and their team is all just sitting there. This is a perfect time to go jungle by myself and get some XP, gold, or a buff to give myself the advantage, or maybe head over to another lane to kill some minions."
You aimlessly wander off without saying anything and it's 4 on 5, disadvantage your team, and not all your team mates might notice. The second the enemy champs realize you've abandoned your team, they're striking and their team is picking up 2000 gold. Oh, and you're next. Do NOT do this. You can make your entire team lose doing this; it enrages team mates, it gets you killed, and of course it's just downright stupid. They are having a showdown for a reason. Your team doesn't want to split up and give them gold; they don't want to split up and give you gold. Maybe your team is waiting for them to make a mistake. Waiting is an intense but normal part of the game. Your team mates might be waiting for a reason.

"We lost bad in that battle. We can't take all 5 of them."
Wrong. Every fight is different from the one before. You probably made mistakes in the previous battle that you won't make in this next one. Ok, I know YOU don't make mistakes but maybe one of your mates did. The other team might get over-confident or make mistakes that they didn't before. Maybe one of your team mates' ult wasn't ready before. Maybe one of their ults isn't ready now. Past performance is no guarantee of future results... unless your past performance includes all splitting up and getting killed one by one and you do nothing to change that. It's PARTICULARLY insane to conclude "we can't take all 5 of them" if you weren't all together for the last battle. How do you know? You haven't even tried.

"If we split up, it'll force them to split up,"
Wrong yet again. If you split up, they'll all stick together and first kill the group of three of you, then kill the group of 2 of you and be 2500 gold the richer for it. Don't get me wrong: you DO want to split their team up... but not by splitting yourselves up. Think about it... the 5 of them are turret hugging and the five of you are clustered... right in the middle of the map... and maybe there's harrassing going on but nobody is stupid enough to dive in... move your team together as a unit to the next lane. Your team has a straight shot and can do this. It takes them a second to realize you're moving, they don't have a straight shot, and some get split off wandering through the trees, some have shoes, some don't, some are faster, some slower, long story short they get separated and arrive in disarray in the adjacent lane to be eaten one at a time. Did that not work? Try it again, or have your tank bait them, but let them make the mistakes so YOUR team is the one that walks away with the gold.

"Player X has tons of armor and won't die. We should focus him in our next battle."
You should be targeting their squishier (less armored/lower health/generally do more damage) players first. Your goal is gold. It doesn't matter if the tank has killed you three times and you're frustrated, winning is your revenge, not killing them. Play smart for your team. Teams that all attack the enemies' tanks lose. That's the whole point of having a tank on your team, after all... to have someone for the enemies to attack while the rest of you chew them up. We all know this of course on an intellectual level but it's astounding how often I'll watch an entire random-match team that I'm on all target the tank.

"We need to stop focusing on champs and start focusing on the turrets."
You hate to hear this one... for reasons that should be obvious this far into the guide. If someone on your team says this, correct them gently.

"Our team is all together and we just took out 2 of them, all 3 left alive are still in the lane with us... but oh no! They have a swarm of 10 whole minions that are advancing on our turret in another lane. Someone needs to leave to go take care of that! *beacon* *beacon* I'M ON IT!"
You can only hope to be lucky enough to have enemies this stupid. If one of your allies beacons a set of minions attacking a turret in another lane, I'm sorry to say it but unless the other team has a player or two just as dumb, you and your team are probably screwed. If an ally leaves a great push opportunity to pursue minions, or if (heaven forbid) your entire team splits up after a great fight to go back to individual lanes and farm rather than pushing, you might as well save yourself time and frustration by typing "/surrender." Case in point...

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