Path of Exile Marauder 2H Axe Guide by MaximumSquid
Just a small warning; melee is very boring in this game. . .
You likely be doing 1 or 2 attacks for the entire length of your character's adventure
---
1 handed Axe does the highest DPS in the game
Using 2 at the same time blows away 2Handed weapons with a few exceptions like Double Strike
Does 2x Axe have better DPS at endgame with passives like Adder's Touch available?
Well that's a very good question, but as I don't have all the answers you'll have to make your own decisions based on the info presented (also why this is a Mini-Guide)
---
Here's your rough passive outline for normal: (click me!)
Your DPS progression on Duel Strike will be something like this:
Level 15: 200 DPS if you have 2 Iron rings and DMG gloves
Level 30: 580 DPS if you crafted +20% Superior DMG blues
Level 40: 3k+ DPS if you 3 linked Duel Strike with both +DMG support gems + "adds fire" gem
Before 40 though you'll want to go up left side of the skill web for Resolute Technique
As listed in most Marauder Guides it adds a lot of DMG and is almost always a must have
This is what your progression should continue to look like going forward: (click me!)
The key to the build is getting as many 1H and raw physical damage bonuses as you can since they effectively apply twice (you will notice that I stay away from most duel wield trees)
At anytime if things get rough you can throw points into Steel Skin
I got to Act 3 Cruel without any passive defensive bonuses and this is why:
I'd activate Molten Shell and immediately use a +99% defense mana flask tripling my armor
You can use Determination to crank it up even higher, but I typically run Haste
Other useful skills are Level 6 Warlord's Mark for the 2% Mana Steal
Decoy Totem which starts off awful, but quickly gets good
and Cleave to mini stun packs champions and other swarm mobs
---
A trick I was doing for a while to survive casters was to keep rings in my inventory of the specific elemental and just equip them while fighting these mobs
Between this and a life flask that adds resist you should easily be at max resist for area you're in or for harder bosses like Vaal
---
For End game you will want to try and get 2 more damage mods linked onto Duel Strike
Most likely Faster Attacks and Elemental Damage
More info to come if I continue to level it. . .
I may also try a duelist version of the build eventually
Just a small warning; melee is very boring in this game. . .
You likely be doing 1 or 2 attacks for the entire length of your character's adventure
---
1 handed Axe does the highest DPS in the game
Using 2 at the same time blows away 2Handed weapons with a few exceptions like Double Strike
Does 2x Axe have better DPS at endgame with passives like Adder's Touch available?
Well that's a very good question, but as I don't have all the answers you'll have to make your own decisions based on the info presented (also why this is a Mini-Guide)
---
Here's your rough passive outline for normal: (click me!)
Your DPS progression on Duel Strike will be something like this:
Level 15: 200 DPS if you have 2 Iron rings and DMG gloves
Level 30: 580 DPS if you crafted +20% Superior DMG blues
Level 40: 3k+ DPS if you 3 linked Duel Strike with both +DMG support gems + "adds fire" gem
Before 40 though you'll want to go up left side of the skill web for Resolute Technique
As listed in most Marauder Guides it adds a lot of DMG and is almost always a must have
This is what your progression should continue to look like going forward: (click me!)
The key to the build is getting as many 1H and raw physical damage bonuses as you can since they effectively apply twice (you will notice that I stay away from most duel wield trees)
At anytime if things get rough you can throw points into Steel Skin
I got to Act 3 Cruel without any passive defensive bonuses and this is why:
I'd activate Molten Shell and immediately use a +99% defense mana flask tripling my armor
You can use Determination to crank it up even higher, but I typically run Haste
Other useful skills are Level 6 Warlord's Mark for the 2% Mana Steal
Decoy Totem which starts off awful, but quickly gets good
and Cleave to mini stun packs champions and other swarm mobs
---
A trick I was doing for a while to survive casters was to keep rings in my inventory of the specific elemental and just equip them while fighting these mobs
Between this and a life flask that adds resist you should easily be at max resist for area you're in or for harder bosses like Vaal
---
For End game you will want to try and get 2 more damage mods linked onto Duel Strike
Most likely Faster Attacks and Elemental Damage
More info to come if I continue to level it. . .
I may also try a duelist version of the build eventually
No comments:
Post a Comment