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Path of Exile General Marauder Build Guide

 Path of Exile General Marauder Build Guide by TheRabbit303

Welcome! Thanks for joining me here today, I'll be your instructor, Rabbit. Please hold your questions until the end of the presentation, thank you.

Now, let's get started. Why are we here today? That's simple, we want to create a passive tree build with a Marauder!

First off, there are several things to keep in mind:

  • You get 1 passive skill point every time you level.
    • Currently, game content spans levels 1-60.
      • The recently announced end-game includes content up to level 70.
    • This means you can reasonably expect to reach level 70, but you need to be end-game ready by level 60.
  • You get 1 passive skill point for 2 different quests during each difficulty, you also have an option during one quest to get Life, Mana, Resistance, or an additional passive skill point.
  • This means that your character should be end-game ready by the time they have 71 skill points (59 level ups, and 12 quest points)
  • You will never reach level 100, so creating a build utilizing all 111 points that the online tool allows you is inappropriate.

The current end-game of Path of Exile is hard. There are many monsters that will hit you at least once. Thus, it is your best interest to design a character that is capable of surviving one or more hits!

Another thing to keep in mind is the method that the game calculates your damage. Without getting too much into the details, if an item, passive, or ability has the keyword "Increases" consider it adding to your damage multiplier. If the keyword is "More" consider it to multiply your existing damage.

Everyone loves bullet points!

DO:

  • +Do increase your offense and defense!
  • +Do spread out your offensive points between physical damage, elemental damage, and attack speed!
  • +Do pick up accuracy so that you can actually hit things! (Spells have 100% chance to hit! No need for accuracy there!)
  • +Do make a balanced build utilizing only 60-70 points!
  • +Do look for synergies between skills!
  • +Do post your build using [ url] tags! An unclickable build is a bad build :(

DON'T:
  • -Don't go purely into offense or defense!
  • -Don't stack purely into one statistic!
  • -Don't post a build using all 111 points!
  • -Don't forget that skills cost mana, have a plan!

Now, let's get into the specifics, shall we?

The marauder is an excellent starting point for players that want a hard hitting physical character. He starts near a lot of 1h and 2h nodes, and several weapon specific nodes.

Generally a marauder would do best wearing strength armour, and picking up passive skills that boost that defense. Marauders have several shield nodes nearby if they wish to pursue that as a defensive option.

Here are some example Marauder builds:
2H Axe 75 point build

You'll notice that this build utilizes both offensive and defense nodes, picks up weapon damage passives, and attack speed passives. It's not perfect, but it is an excellent start, and the type of thing a new user would be expected to post.

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