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Path of Exile Elemental Bow Ranger Build

Path of Exile Elemental Bow Ranger Build by mrpetrov

Ranger Builds
Path of Exile Elemental Bow Ranger Build
Path of Exile Dual Physical Wand Ranger Build
Path of Exile General Ranger Build
Path of Exile Physical Ranger Build
Path of Exile CI Lightning Arrow Ranger Build

I have put this build together based on my experience building (and rebuilding more than a couple of times!) my level 74 Ranger.

I believe this build mixes offense and defense effectively and is a fundamentally an attacking build, but without being a glass cannon. This is not a quirky build. It's basically a cookie cutter build - albeit with a Blood Magic lemon twist.

The basic premise is that it relies heavily on elemental damage for multiplicative offence, via Lightning Arrow or Split Arrow. Defense is via Iron Reflexes (which converts Evasion into Armour), Blood Magic/Life Leech and Unwavering Stance (cannot be stunned).

I believe Unwavering Stance is important for the new maps system, where you may have to be less choosy about which environments you want to farm. For example, with mazes and underground maps, it can be relatively easy to get swarmed. This build relies on dishing out damage to stay alive (life leech) when you get swarmed. You can't dish out damage/leech life if you're stun locked!

This is not really a kiting build - you can still kite if you want to...you just don't have to. You can get up close and personal with big groups without worrying too much about dying.

The monsters I get most concerned with are ranged chaos dealers (eg vipers) and sometimes skeleton archers. I only ever die on very difficult mid-60 level maps with tough mods. I don't die in regular merciless ever of course. It's tough enough to withstand a couple of simultaneous charges from rare rhoas.

Here's the build (0.9.13):

If you want to go for more life because you're a wimp, you can sacrifice some of the damage nodes (e.g. Fury Bolts, Finnesse) for more life nodes. This build has lots of flexibility to trade more or less DPS for more or less life - feel free to adjust as you see fit and according to your play style/gear. Specifically there are over 20% of IAS nodes and 80% increased accuracy nodes right off the highways to trade into if you want more DPS for less, say, life.

The beauty of Blood Magic is that you dish out so much damage that firing off a 5L Lightning Arrow doesn't consume life, net of life leech. You can also have 3 bubbling/seething life flasks (that also dispel frozen/chilled/burning) and 2 diamond flasks for when you need to kill a boss/rare super quickly. You don't have to waste any flasks slots on mana.

On my gear, I rely heavily on the following 5L combo: Lightning Arrow (lvl 1 to 5 max!) + Life Leech + Weapon Elemental Damage + Faster Attacks + Increased Crit Damage. You could swap out Crit Dmg for something else (eg Lesser Multiple Projections) if you liked, but I like the bonus Crit Dmg for boss killing with 1-2 Diamond Flasks. Also, LA has its own AOE effect anyway, so I don't find myself missing the shotgun effect of Split Arrow or the LMP support gem.

As for auras, nowdays I just run Grace for the Evasion boost and Wrath for dps given their relatively low life cost. Anything that reserves a % of mana is a no-go. I do 8.5k damage with Anger but no Frenzy charges, and 28k crits. With that damage, as long as I'm hitting something I am almost always leeching more life than damage is being inflicted on me.

Here is my gear, which I'll admit is fairly high end. I believe this build works just fine with lower end gear too - although perhaps not as well as an ice witch.

For boss killing blows, I use the 4L on my bow with Elemental Hit/Item Quantity. I've no idea if Item Quantity actually works with Elemental Hit, that being said...

My defense from this setup is c.10k armour - over 50% damage reduction and max (80%) resists. Not a glass cannon by any means. Life is c.2k, or about 1750 after Grace and Wrath auras.

I hope this is interesting for you, dear reader.

Petrov.

PS I don't believe Arcing Blows is worth the 12 skill points it takes to get it, even for my LA focused build.

UPDATE FOR 0.9.13: Build updated. With the addition of the new Lightning Penetration support gem, consider replacing the Increased Critical Damage support gem with Lightning Penetration. Uses 92 skill points, which is level 76 if you take the skill point bandit rewards, or level 80 if you take the Oak (+ life) rewards. With the new resist changes, I have scrapped Elemental Adaptation as a path as most people won't even reach the 75% cap most of the time.

UPDATE FOR 0.9.12: Build updated, and text below is also updated now. Short version is you should have a lot more life post patch given the buffs done to the life nodes. I've also splurged on 4 extra nodes (89 in total - reachable by level 74) given the 4 extra skill points available post patch at a given level.

Also, you may choose not to go for the Elemental Adaptation nodes on the far west hand side and, by doing so, you can save a skill point AND gain +16% to life by cutting north earlier. Your choice - but don't underestimate the impact of +5% MAX resistances to all, including chaos. 5% extra max resistance from 80% from 75% is a whopping 20% reduction in elemental damage received from mobs (assuming you hit the cap)!

Further, you may want to ditch Vaal Pact, especially if you like running maps which do chaos damage over time (and hence usually need flasks). Thanks to SAD_Caitlyn for that tip.

Finally, if you're really a dps whore, you can ditch up to 7 of the +life nodes for up to +24% of IAS nodes (6x3% and 1x6%) available directly off the path.

Anyway, hope this provides some food for thought, thanks for reading.

Petrov's Elemental Bow Ranger Build (0.9.13)

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