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Hawken Mech Movement Guide

Boost strafing around cover is extremely useful. This works well when defending/attacking the AA if you boost strafe out of cover, unload all weapons, strafe back, repeat ... [ArnieF4440]
you can use the repair option to put yourself into 3rd person view for a few moments...useful for looking over walls, around corners etc.  The trade-off is that you are extremely vulnerable during that time.  (not sure how I feel about this, it seems a bit "exploity", but then again you are a sitting duck so it seems to be a fair trade off) [SystemiK]

Don't boost everywhere! [Roundlay] Its a waste of fuel that could be necessary in a pinch [ArnieF4440, amend]

You take on fall damage when you fall from large heights. To avoid fall damage, just hit jump a moment before you hit the ground, that way you don't waste your fuel and you have a quicker fall. (Video) [ArnieF4440]

Regarding the Side dash.  Currently all mechs after a side dash lose there top walking speed. This could change if they decide mechs maintain there top walking speed even after a dash, though I currently doubt this due to the speed optimization for acceleration. [DDwarrior].
Do not hug walls. Hugging a corner means that the enemy can see and hurt you without you being able to do either. Keep around a mech length away from the corner to maximize visibility and lines of sight/cover.[D20Face]

Managing the 180deg boost (Shift+S) [Question by Xyzz]
Avoid hitting Shift+S completely, does take a bit of playing and practice to get rid of [ArnieF4440]
Hit Shift+S again and duke it out [ArnieF4440]
i just forwards (or any other direction) boost and run away to cover for until I can properly turn around and re-acquire my aim, etc. [ArnieF4440]

If you have the shield item, you can fire it in front of you and run through it to cover your back from a bit of the fire. That'll give you a bit if time to recompose yourself, etc [ArnieF4440]
I find that treating boost+direction as a distinct key-press helps me stay precise.  I.e., think of all the boosting activities as "Shift+Key" rather than thinking of Shift as a way to turn your strafe into a side boost.  The only really dangerous time is when you're backing up and thinking about side boosting as well, since you might be pressing S and A/D at the same time. [Thrull]

I would definitely not disable it.  Hawken mechs have limited turning ratios -- there is a cap to turning speed and it is quite low compared to the speed of your mouse, which means that it is ALWAYS faster to perform a 180 speedy turn if you know you'll end up facing the direction you need.  It also costs no fuel.  I've found 180 -> boost forward -> 180 to be one of the safest and quickest ways to retreat while threatening pursuers.[Thrull]

Always move forward. The number of situations where going backwards is the best option are few and far between. It'd be a slow retreat. The only thing it's decent for is aim adjustment and that's only for super distance shots. [D20Face]

If you find yourself needing to retreat then 9/10 times you're better off just dropping a shield and laying into the enemy from where you are. If you retreat, commit to the retreat. Turn around and boost away. [D20Face]

When you're repairing your mech, you can start the repair a bit quicker by having the orientation of your legs and your upper body the same. When you go into the repair sequence, your mech orients its legs to be parallel with your body so it can "crouch" and repair [ArnieF4440]
You can escape out of repair mode a little quicker by strafe boosting. If not, it'll at least throw your enemy's aim off a bit [ArnieF4440]

Side boost have cool down, but that does not mean you're a sitting duck. You can still forward boost anywhere you want, immediately after a side boost. You could zig zag, like side boost >> turn your mouse the way you came >> forward boost back to it. The enemy, usually, expect you to NOT being able to dash after your side boost. Surprise them [SirMilagres]

Dodging then hovering will cover more horizontal space where as moving forward and boost jumping gives you more vertical travel.[ScHizNiK]

Dashing, makes you stand out like a sore thumb on the radar. If anybody's nearby, it's an invitation to a fight. If they are in a group, it's an invitation to carve your turkey ass open. This often isn't a problem in Siege or Missile Assault, the sides of the map are clearly defined and bee-lining for the objectives is what you should do. And it's unlikely that you're alerting your enemies to spring an ambush on you. [Dreizehn]

There isn't much of a point using boosters and hovering every time you get into an engagement. You make yourself one hell of a target that is easy to avoid or shoot [ArnieF4440 & Womb]

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