● For a game in a large destructible world, is it really justifiable to base the game around run-n-gun style gameplay? Is it really a good idea to make it so fast-paced, to make the players' health so low, to where the first who sees wins? It demotes teamplay, promotes hacking and turns the fun down a notch. Case in point: have you ever actually come across any hackers on Team Fortress 2? Also, note that there are going to be ammo crates and health kits added in a future update. With the current speed of kills, it's going to make camping even more of a problem.
● Crouching is insanely rewarding - it reduces your hitbox size, reduces your recoil, and improves your accuracy all at the cost of movement speed. There's another thing that needs quite a bit of tweaking.
● The Rifle and Shotgun are outclassed by the SMG; it has both the lowest skill floor and the second highest skill ceiling. It's all-around, and does it all-around better than its counterparts. Here, have some stats:
■ Rifle
Magazine size 10 Detachable
Headshot 100 200 DPS
Body shot 49 98 DPS
Limb shot 33 66 DPS
Reload time 2.5s
Firing interval 0.5s 120 RPM
Spread 0.006
Recoil x: 0.0001 y: -0.05
capable of instant kills at any range
less reliable than the SMG
■ SMG
Magazine size 30 Detachable
Headshot 75 681 DPS
Body shot 29 264 DPS
Limb shot 18 164 DPS
Reload time 2.5s
Firing interval 0.11s 545 RPM
Spread 0.012
Recoil x: 0.00005 y: -0.0125
for an SMG, it doesn't suffer from falloff
capable of 2-shot killing at any range
although it can't instantly kill, it makes up for that by firing in faster intervals than the human reaction time
gives the most margin for mistakes with its absolutely insane firing rate and DPS
■ Shotgun
Magazine size 6 Fixed
Headshot 296 296 DPS 37 37 DPS
Body shot 216 216 DPS 27 27 DPS
Limb shot 128 128 DPS 16 16 DPS
Reload time 3s 0.5s per shell
Firing interval 1s 60 RPM
Spread 0.024
Recoil x: 0.0002 y: -0.1
capable of instant kills...
...only ever at close range
completely useless once the enemy is past 15 meters away
unreliable pellet system results in frustrating moments in gameplay where you deserved that kill you were going for
completely surpassed by the SMG
● You may ask, "Well, what's your idea, then?" After some input, I've come at this from a more open-minded, "for the community" perspective, and thus, here is what we have come up with:
■ Rifle (semi approach)
Magazine size 6 Detachable
Headshot 75 150 DPS
Body shot 40 80 DPS
Limb shot 33 66 DPS
Falloff 50m 100m (50%)
Reload time 2.5s
Firing interval 0.5s 120 RPM
Spread 0.001 0.01 0.3s recovery time
Recoil x: 0.0002 y: -0.05
Movement speed 110%
capable of effective suppressive fire at any range
■ Rifle (sniper approach)
Magazine size 4 Fixed
Headshot 100 200 DPS
Body shot 50 100 DPS
Limb shot 40 80 DPS
Falloff 50m 100m (50%)
Reload time 3s 0.75s per bullet
Firing interval 0.5s 120 RPM
Spread 0 0.03 0.5s recovery time
Recoil x: 0.004 y: -0.15
Movement speed 90%
capable of instant kills at any range
inaccurate shots (shots fired any faster than a 0.8s interval) do not count headshots
■ SMG
Magazine size 20 Detachable
Headshot 30 300 DPS
Body shot 25 250 DPS
Limb shot 18 180 DPS
Falloff 35m 50m (10%)
Reload time 4s
Firing interval 0.1s 600 RPM
Spread 0.01 0.02 0.2s recovery time
Recoil x: 0.005 y: -0.02
Movement speed 100%
crouching has very little effect on accuracy and recoil
■ Shotgun
Magazine size 8 Fixed
Headshot 108 135 DPS 12 15 DPS
Body shot 72 90 DPS 8 10 DPS
Limb shot 54 68 DPS 6 8 DPS
Falloff 15m 45m (30%)
Reload time 3.2s 0.4s per shell
Firing interval 0.8s 75 RPM 9 pellets per shot
Spread 0.024 Fixed
Recoil x: 0.0002 y: -0.1
Movement speed 120%
simplified instant-kills at close range
I am eager for your input.
● Crouching is insanely rewarding - it reduces your hitbox size, reduces your recoil, and improves your accuracy all at the cost of movement speed. There's another thing that needs quite a bit of tweaking.
● The Rifle and Shotgun are outclassed by the SMG; it has both the lowest skill floor and the second highest skill ceiling. It's all-around, and does it all-around better than its counterparts. Here, have some stats:
■ Rifle
Magazine size 10 Detachable
Headshot 100 200 DPS
Body shot 49 98 DPS
Limb shot 33 66 DPS
Reload time 2.5s
Firing interval 0.5s 120 RPM
Spread 0.006
Recoil x: 0.0001 y: -0.05
capable of instant kills at any range
less reliable than the SMG
■ SMG
Magazine size 30 Detachable
Headshot 75 681 DPS
Body shot 29 264 DPS
Limb shot 18 164 DPS
Reload time 2.5s
Firing interval 0.11s 545 RPM
Spread 0.012
Recoil x: 0.00005 y: -0.0125
for an SMG, it doesn't suffer from falloff
capable of 2-shot killing at any range
although it can't instantly kill, it makes up for that by firing in faster intervals than the human reaction time
gives the most margin for mistakes with its absolutely insane firing rate and DPS
■ Shotgun
Magazine size 6 Fixed
Headshot 296 296 DPS 37 37 DPS
Body shot 216 216 DPS 27 27 DPS
Limb shot 128 128 DPS 16 16 DPS
Reload time 3s 0.5s per shell
Firing interval 1s 60 RPM
Spread 0.024
Recoil x: 0.0002 y: -0.1
capable of instant kills...
...only ever at close range
completely useless once the enemy is past 15 meters away
unreliable pellet system results in frustrating moments in gameplay where you deserved that kill you were going for
completely surpassed by the SMG
● You may ask, "Well, what's your idea, then?" After some input, I've come at this from a more open-minded, "for the community" perspective, and thus, here is what we have come up with:
■ Rifle (semi approach)
Magazine size 6 Detachable
Headshot 75 150 DPS
Body shot 40 80 DPS
Limb shot 33 66 DPS
Falloff 50m 100m (50%)
Reload time 2.5s
Firing interval 0.5s 120 RPM
Spread 0.001 0.01 0.3s recovery time
Recoil x: 0.0002 y: -0.05
Movement speed 110%
capable of effective suppressive fire at any range
■ Rifle (sniper approach)
Magazine size 4 Fixed
Headshot 100 200 DPS
Body shot 50 100 DPS
Limb shot 40 80 DPS
Falloff 50m 100m (50%)
Reload time 3s 0.75s per bullet
Firing interval 0.5s 120 RPM
Spread 0 0.03 0.5s recovery time
Recoil x: 0.004 y: -0.15
Movement speed 90%
capable of instant kills at any range
inaccurate shots (shots fired any faster than a 0.8s interval) do not count headshots
■ SMG
Magazine size 20 Detachable
Headshot 30 300 DPS
Body shot 25 250 DPS
Limb shot 18 180 DPS
Falloff 35m 50m (10%)
Reload time 4s
Firing interval 0.1s 600 RPM
Spread 0.01 0.02 0.2s recovery time
Recoil x: 0.005 y: -0.02
Movement speed 100%
crouching has very little effect on accuracy and recoil
■ Shotgun
Magazine size 8 Fixed
Headshot 108 135 DPS 12 15 DPS
Body shot 72 90 DPS 8 10 DPS
Limb shot 54 68 DPS 6 8 DPS
Falloff 15m 45m (30%)
Reload time 3.2s 0.4s per shell
Firing interval 0.8s 75 RPM 9 pellets per shot
Spread 0.024 Fixed
Recoil x: 0.0002 y: -0.1
Movement speed 120%
simplified instant-kills at close range
I am eager for your input.
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