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Planetside 2 Beginner's Certs Guide

Planetside 2 Beginner's Certs Guide by RobotNinja

It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. Here is a list of recommendations that you can't go wrong with that are cheap and effective. Which certs you choose to purchase are ultimately up to you.

Some players may choose to specialize in a specific class and/or vehicle while others try to spread the love around a bit more. If you plan on specializing in a specific class, you can use your extra certs for more advanced and costly unlocks.

You don't have to unlock all of these certs but if you plan on playing any of these classes or vehicles routinely I would definitely recommend getting some basic certs for them to increase your effectiveness and hopefully...lifespan. Again, these are just some basic suggestions to get you started.

Be careful when picking your certs not to pick multiple certs that use the same class/vehicle slot as you won't be able to equip both at the same time.

If you have any tips or suggestions of your own feel free to post them.

Universal Certs:
Medical Kit 1: 50c (Utility Slot)
Instantly restores lost health
Note: Optional IMO since a lot of players will want to save up their certs for special utility items like explosives which will occupy that slot.

Squad Leader:
Spawn Beacon 1: 30c
Requires Rank 10, allows squad leader to plant spawn beacon, doesn't count as an item/utility slot

INFANTRY:
Nanoweave Armor 1: 1c
Increase health by 10%

Nanoweave Armor 2: 10c
Increase health by 12.5%

All gun optics for Infantry cost 30c and include quick sights (reflex), close to mid-range, long-range and hs/nv (thermal/night vision which also reveal cloaked Infiltrators). Infiltrators have class specific sights.

Infiltrator:
Advanced Terminal Hacking 1: 1c
Gives a slight boost to hacking speed

Hunter Cloaking 2: 10c
Gives a slight boost to cloak regen and longevity

12x Scope: 30c
The default scope is fine for close to mid-range engagement but the 12x scope excels at long range engagements.
If you want something more in-between go for the 8x scope instead.

Light Assault:

Jump Jets 2: 10c
Increases fuel and regen speed of jets

Combat Medic:

Medical Applicator 2: 10c
Increases revive/heal speed, revive health and range

Nano-Regen Device 2: 1c
Reduces ability cooldown

Nano-Regen Device 3: 10c
Increases ability regeneration

Engineer:

Nano-Armor Kit 2: 10c
Increases repair speed

Heavy Assault:

Nanite-Mesh Generator 2: 1c
Increases regen speed of generator

MAX:

Acquisition Timer:
Level 1: 1c, Level 2: 10c, Level 3: 30c
Decreases acquisition time by 30, 60 & 90 seconds respectively

VEHICLES:
Acquisition Timer:
Level 1: 1c, Level 2: 10c, Level 3: 30c
Decreases acquisition time by 30, 60 & 90 seconds respectively

Nanite Auto-Repair System: 30c (Defense Slot)
Gives the vehicle a passive self-repair when not damaged recently

Vehicle Stealth: 30c (Defense Slot)
Increases the time for enemies to lock-on to vehicle, vehicle doesn't automatically appear on mini-map to nearby enemies. Remember, you can only have one Defense Slot upgrade equipped at a time.

Maximum Ammo Capacity:
Level 1: 1c, Level 2: 10c, Level 3: 30c
Increases ammo capacity for given vehicle weapon

Zoom Optics 1: 1c
Unlocks 1.25x zoom on given vehicle weapon

Sunderer:

Sunderer Advanced Mobile Station (S-AMS): 50c
Allows you to deploy a Sunderer as a mobile spawn (default key: B) allowing players from your faction to spawn at it's location. Cannot be deployed too close to another allied Sunderer.


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