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Empire Rising Items


Item Description Obtained From
1-Star General Card Chance To Recruit 1-Star General After Use Invading Bandit Camps, Hideouts and Nests
2-Star General Card Chance To Recruit 2-Star General After Use 2-Star Upgrade
3-Star General Card Chance To Recruit 3-Star General After Use 3-Star Upgrade
4-Star General Card Chance To Recruit 4-Star General After Use 4-Star Upgrade
5-Star General Card Chance To Recruit 5-Star General After Use Special Events
5-Star Upgrade Use to Combine Ten 4-Star General Cards to Form a 5-Star General Card Item Shop
6-Star General Card Chance To Recruit 6-Star General After Use Special Events
6-Star Upgrade Use to Combine Twenty 5-Star General Cards to Form a 6-Star General Card Item Shop
Accelerated Construction Reduce Construction Time by 1 Hour Item Shop
Accelerated Research Reduce Research Time By 1 Hour Item Shop
Accelerated Revival Speed Up A General's Recovery to a Third of the Remaining Revival Time Item Shop
Bag of Gold Contains 5 Gold Item Shop
Bandit Card Obtain A Small Amount Of Each Resource. Invading Bandit Camps, Hideouts and Nests
Bandit Medal Exchange These For Items In The Item Shop Invading Bandit Camps, Hideouts and Nests
Bandit Treasure Chest Upon Use Receive Either: 1x Military Expansion, 1x Strong Prayer, 1x Colonization Declaration, 1x Logging Saw (1D), 1x Medium Healing Potion, 1x Craftsman Covenant (1D), 3x Accelerated Construction (1D), 3x Accelerated Recruitment, 3x Medium Resource Truck, 1x Refinement Stone (1D) From Bandit Treasure Map
Bandit Treasure Map Combine 5 Bandit Medals To Get Bandit Treasure Chest. Item Shop
Battle Horn Increases Troops Attack by 20% (Excludes Generals) Item Shop
Castle Recruitment Rune Receive 100-200 Castle Age Units
Colonization Declaration Required In Order To Colonize Another Ruler's Town Item Shop, Quest
Combination Scroll (Castle) Combine 8 Bandit Medals to Form a Castle Recruitment Rune Item Shop
Combination Scroll (Feudal) Combine 8 Bandit Medals to Form a Feudal Recruitment Rune Item Shop
Conscription Rune Shortens Troop Production Time by 50%. May be Used Repeatedly, But Training Speed Cannot Be Shorter Than 1 Second. Item Shop
Craftsman Covenant Allows Construction of Up to 5  Buildings at Once Item Shop
Enhanced Defense Increases Troops Defense by 20% Item Shop
Enhanced Movement Increases Troops Movement Speed by 40% Item Shop
Event Medal Each Medal Gives You A Chance To Win An iPad 2 (16 GB). At The End Of The Event These Medals Can Be Exchanged For Items. (Event Ends 10/23/11) Invading NPCs
Experience Stone (Small) Increase a General's Current XP by 50 Item Shop
Farming Sickle Boost Food Production By 40% Item Shop
Feudal Recruitment Rune Receive 100-200 Feudal Age Units
Forced March Reduce Troops Remaining Movement Time By 25% Item Shop
Freedom Declaration Reset Negative Colony Strength to 0 Item Shop
General Re-Building Package Contains 3x Skills Reset and 1x Experience Stone Item Shop
General Reset Pack Contains Growth Reset, Life Reset, Stat Reset and Skills Reset Item Shop
General Reset Pack Contains Growth Reset, Life Reset, Stat Reset and Skills Reset Item Shop
Growth Reset Reroll's a General's Growth Value (Growth Value Affects the Amount of Attack and Defense Gained Every Level) Item Shop
Healing Pack Get 100x Small Healing Potions Item Shop
Healing Pack Large Get 100x Large Healing Potions Item Shop
Health Stone Increase a General's HP by 450 (Max 900) Item Shop
Independence Declaration Immediately Releases a Town From Colonization Item Shop
Inspired Warriors Increases Troops Attack and Defense by 20% and Mobility by 40% Item Shop
Inspired Workers Boost Production of ALL Resources by 40% Item Shop
Instant Revival Instantly Revive a General Item Shop
Life Reset Reroll's a General's Max Life Item Shop
Logging Saw Boost Wood Production By 40% Item Shop
Migration Scroll Moves Town to a Random Location Near Designated Capital Item Shop
Military Expansion Increases Recruitment Queue of a Building to 2 Item Shop
Mill Manager Prevents Town From Running Out Of Food By Automatically Purchasing Food From The Market With Available Gold. Item Shop
Mining Tramcar Boost Iron Production By 40% Item Shop
Mysterious Medal Exchange These For Items In The Item Shop (Valid Until 10/20/11) Invading Vampire Castle
Quarrying Pick Boost Stone Production By 40% Item Shop
Quick March Reduce Troops Remaining Movement Time By 40% Item Shop
Reference Letter Required to Elect a New Alliance Leader Item Shop
Refinement Stone Increase Generals' XP Gain By 50% Item Shop
Relocation Scroll Moves Town to a Random Location in the World Item Shop
Rename Player Change Your Ruler's Name Item Shop
Resource Allocation Equally Distribute Four Resources In Your Current Town Item Shop
Skills Reset Reset a General's Current Skills Item Shop
Small Fortitude Stone Improve a General's Max HP by 80. Required Level 5. Can Use 3 Times; Deducts 30 Lifespan. Item Shop
Small Healing Potion Restore 100 HP to a General Item Shop
Small Resource Truck Immediately Obtain Four Kinds Of Resources: 1,000 - 10,000 Item Shop
Stat Reset Reroll's a General's Attack and Defense. Reduces Lifespan by 60 and Resets XP to 0 Item Shop
Strong Prayer Increases the Abbey's Faith Points by 100. Item Shop
Teleport Scroll Recalls A Unit Back to Its Town Immediately Item Shop
Tome of Battle Use When Making Skillbook to Specifically Create a Skillbook Related To PvP Battle Tactics Item Shop
Tome of Leadership Use When Making Skillbook to Specifically Create a Skillbook Related To Improving Unit Abilties Item Shop
Tome of Production Use When Making Skillbook to Specifically Create a Skillbook Related To Improving Resource Production Item Shop
Truce Scroll You Cannot Attack or be Attacked For 12 Hours Item Shop
Weak Prayer Increase the Abbey's Faith Points by 20 Item Shop

Empire Rising Units
Empire Rising Buildings
Empire Rising Technologies
Empire Rising NPC Types 
Empire Rising General Skills


Empire Rising General Skills


Units Specific
Skill Description
Shield Training Increases Swordsmen’s defense by 5%
Shield Defense Increases Swordsmen’s defense by 10%
Turtle Formation Increases Swordsmen’s defense by 15%
Stirrups Increases Cavalry’s defense by 5%
Horse Armor Increases Cavalry’s defense by 10%
Horse Training Increases Cavalry’s defense by 15%
Small Shields Increases Pikemen’s defense by 5%
Maneuvering Increases Pikemen’s defense by10%
Heavy Guard Increases Pikemen’s defense by 15%
Light Shield Increases Archers’ defense by 5%
Hang Back Increases Archers’ defense by 10%
Evade Increases Archers’ defense by 15%
Sword Thrust Increases Swordsmen’s attack by 5%
Heavy Strike Increases Swordsmen’s attack by 10%
Swordsmanship Increases Swordsmen’s attack by 15%
Flank Increases Cavalry’s attack by 5%
Charge Increases Cavalry’s attack by 10%
Warhorses Increases Cavalry’s attack by 15%
Thrust Increases Pikemen’s attack by 5%
Stab Increases Pikemen’s attack by 10%
Polearm Mastery Increases Pikemen’s attack by 15%
Poison Shot Increases Archers’ attack by 5%
Accuracy Increases Archers’ attack by 10%
Precision Increases Archers’ attack by 15%
Machicolation Increases city defense by 5%
City Tactics Increases city defense by 10%
City Defense Increases city defense by 15%
March Increase Swordsmen’s mobility by 5%
Quick March Increase Swordsmen’s mobility by 10%
Double March Increase Swordsmen’s mobility by 15%
Trot Increases Cavalry’s mobility by 5%
Canter Increases Cavalry’s mobility by 10%
Gallop Increases Cavalry’s mobility by 15%
Mark Time Increases Pikemen’s mobility by 5%
Quick Time Increases Pikemen’s mobility by 10%
Double Time Increases Pikemen’s mobility by 15%
Light Load Increases Archers’ mobility by 5%
Quick Step Increases Archers’ mobility by 10%
Sprint Increases Archers’ mobility by 15%
Economic
Skill Description
Crop Rotation Increases production of Food in this General's current city by 5%
Shift Work Increases production of Iron in this General's current city by 5%
Fault Splitting Increases production of Stone in this General's current city by 5%
Horse Sleds Increases production of Wood in this General's current city by 5%
Dueling
Skill Description
Ambush 10% chance to deal 250 additional damage for one turn.
Anticipate 10% chance to reflect 50% of incoming damage and to increase attack by 50% for one round.
Bash 10% chance to deal 50% extra damage for one turn.
Berserk 10% chance to increase attack by 30% at the cost of 5% of current HP.
Blessing 15% chance to restore 25% of your General's maximum health in one round.
Block 5% chance to block 100 damage for one round.
Cleave 10% chance to reduce opponent's health by 10% in one round.
Counter 10% chance to counterattack after an opponent's attack during opponent's turn.
Cripple 15% chance to reduce opponent's health by 20% for one turn.
Crush 10% chance to deal 200% damage and ignore opponent's defense.
Crushing Blow 10% chance to deal 250 bonus damage for one round.
Decimate 10% chance to deal 600 additional damage in one turn.
Deflect 10% chance to block 100 damage for 1 round.
Dualstrike 10% chance to attack twice in one turn.
Endure 5% chance to reduce incoming damage by 20% for one round.
Enrage 10% chance to increase attack by 15% for one round.
Feint 10% chance to lower opponent's defense by 20% for one turn.
First Aid 10% chance to restore 70 HP for 1 round.
Flury 10% chance to suppress opponent for one round while dealing 50% additional damage.
Frighten 10% chance to prevent opponent from attacking for one turn while increasing his defense by 50%.
Hack 5% chance to deal 150% additional damage for one round.
Heal 10% chance to restore 8% of your General's maximum health in one round.
Intimidate 10% chance to reduce opponent's attack by 20% for one round.
Lifesteal 10% chance to heal self for 20% of attack power.
Lightning 10% chance to strike opponent with lighting dealing 240% of your base attack while ignoring their defense.
Lure 10% chance to reduce opponent's defense by 20% for one turn.
Meditate 10% chance to restore 30% of General's max health in one round, General may not launch an attack while Meditating.
Merciless 15% chance to reduce opponent's defense by 70% for one round and to deal 100 additional damage.
Multistrike 15% chance to attack three times in one turn.
Mute 10% chance to prevent opponent from using any skills for one round.
Nullify 10% chance to nullify 250 incoming damage for one round.
Pierce 10% chance to reduce opponent's HP by 25% and increase your General's attack by 25% for one round.
Prayer 10% chance to restore 8% of your General's health for one turn.
Provoke 10% chance to decrease opponents defense by 100% while increasing his attack by 30% for one round.
Reflect 10% chance to reflect 30% of incoming damage for one round.
Rend 10% chance to reduce opponent's current health by 15%, but cannot use normal attacks during one round.
Renew 10% chance to restore 40% of your General's max HP in one round.
Retaliate 10% chance to counter attack your opponent during his turn.
Revenge 10% chance to reflect 30% of opponent's attack back at opponent.
Rupture 15% chance to reduce opponent's health by 15% in one turn.
Sacrifice 10% chance to deal 50% damage to self while dealing 200% damage to opponent.
Sever 10% chance to reduce opponent's current health by 15% in one turn.
Silence 10% chance to silence opponent's skills for one round.
Smash 10% chance to cause 100 additional damage for 1 round.
Strafe 10% chance to reduce incoming damage by 250 for one round.
Stun 10% chance to completely disable an opponent for one round.
Taunt 10% chance to taunt the enemy, reduces opponent's defense by 20% while increasing his attack by 10% for one round.
Terrify 10% chance to scare opponent, halting his attack for one turn but increasing his defense by 50%. Opponent may still use defensive abilities.
Thorns 10% chance to reflect all incoming damage back onto opponent for one turn.
Toughness 15% chance to negate all incoming damage for one round while launching an attack.
War Cry 10% chance to reduce opponent's attack by 20% for one round.
Weak Spot 15% chance to ignore all of an opponent's defense for one round.
Whirlwind 10% chance to deal 350% attack damage for one turn.
Weak Smash 5% chance to deal 100 bonus damage for one round.
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Empire Rising Buildings
Empire Rising Technologies
Empire Rising NPC Types
Empire Rising Units 
Empire Rising Items


Empire Rising NPC Types


NPCs Description
Tribal Village Suitable for players in the Dark Age to attack. Drops Parchments, General cards, etc. May be home to Tribe Warriors or a Tribe Chief.
Bandit Camp Suitable for players in the Feudal Age to attack. Drops Parchments, General cards, etc. May be home to a Bandit Head or Bandit Counsellor.
Bandit Hideout Suitable for players in the Castle Age to attack. Drops Parchments, General cards, etc. May house a Bandit Chief or Bandit Counsellor.
Bandit Nest Suitable for players in the Castle Age to attack. Drops Parchments, General cards, etc. May be home to a Bandit Chief or Bandit Counsellor.
Thieves Den Suitable for players to attack with strong forces. Can drop item combining materials. May be home to a Savage Head.
Haunted Mine Suitable for players to attack with strong forces. Can drop item combining materials. May be the haunt of a Ghost Lord.
Beast Lair Suitable for players to attack with strong forces. Can drop item combining materials. May be the den of a Wolf King.
Rebel Camp Suitable for players to attack with strong forces. Can drop item combining materials and may harbor a Barbarian Foreman.
Vampire Castle Suitable for players in the Castle Age to attack. Drops Parchments, General cards, etc. May belong to Mysterious Baron and Mysterious Dame.

Empire Rising Units
Empire Rising Buildings
Empire Rising Technologies 
Empire Rising General Skills
Empire Rising Items 


Empire Rising Units


Different units can be recruited during the Feudal, Castle and Empire Ages. Units each play a specific role and a combined arms strategy is necessary in order to succeed in Empire Rising.

Age Building Type Unit Min ATK Max ATK DEF Move Time Load Food
Feudal Barracks Defense Swordsmen 5 10 26 290 20 1
Barracks Raider Spearman 10 10 10 310 40 1
Practice Range Attack Archer 20 25 5 290 20 1
Practice Range Balanced Skirmisher 15 15 15 290 20 1
Stables Speed Scout Cavalry 1 1 1 70 0 1
Castle Barracks Attack Pikeman 40 45 10 270 30 2
Barracks Defense Longswordsmen 20 25 40 270 30 2
Practice Range Defense Crossbowmen 20 25 30 250 30 2
Practice Range Balanced Elite Skirmisher 20 20 20 260 30 2
Stables Speed Hussar 30 35 10 150 30 2
Stables Attack Knight 35 40 15 250 30 2
Stables Raider Camel Riders 15 15 15 300 70 2
Empire Barracks Defense Two-handed Swordsmen 25 30 65 250 40 3
Barracks Attack Champion 55 60 20 220 40 3
Practice Range Attack Hackbuteer 60 65 20 250 40 3
Practice Range Defense Arbalest 30 35 50 220 40 3
Stables Balanced Heavy Knight 40 40 40 230 40 3
Stables Raider Heavy Camel 30 35 20 270 120 3
Stables Speed Paladin 45 50 25 120 40 3
Age Building Nation Type Unit Min ATK Max ATK DEF Move Time Load Food
Empire Castle Prussia Attack Hussar 58 84 26 250 45 3
Elite Hussar 70 110 35 200 55 4
Ottoman Defense, Raider War Elephant 25 30 80 380 150 3
Elite War Elephant 35 40 120 330 250 4
England Balanced Longbowmen 65 65 50 200 45 3
Elite Longbowmen 85 85 65 160 55 4
France Speed Musketeer 59 65 38 120 45 3
Elite Musketeer 85 91 45 80 55 4

Empire Rising Buildings
Empire Rising Technologies 
Empire Rising NPC Types 
Empire Rising General Skills
Empire Rising Items 


Empire Rising Technologies


In Empire Rising you can research Defense, Military, Production, Special and Trade Technologies:

Defense: Defensive technologies may be research at the Wall or Tower.

Military: Research military technologies at the Academy to provide bonuses to your troops.

Production: Researching the following technologies at your various storage buildings will improve your ability to stockpile resources.

Special: Each Nation can recruit its own unique units. They become available for research and recruitment once you construct a Castle. Build times are reduced as your Castle's level is upgraded.

Trade: Technologies researched at the Market will improve your ability to transport resources and the effectiveness of your trade routes.

Defense
Building Research Description
Tower Guard Tower The dense arrow feathers shot from above bring the pressure onto attacking troops.
Enhanced Watch Effectively improve the chance of observation and reduce the chance of being observed.
Walls Spike Iron spikes are placed in the ground and can cause damage to attacking troops.
Military
Unit Research Description
Swordsmen Iron Swords Increase ATK of all Infantry units
Chain Mail Increase DEF of all Infantry units
Pikemen Iron Spears Increase ATK of all Pikemen units
Scale Mail Increase DEF of all Pikemen units
Calvary Iron Lances Increase ATK of all Cavalry units
Plate Mail Increase DEF of all Cavalry units
Archer Fletching Increase ATK of all Archer units
Leather Armor Increase DEF of all Archer units
Siege Ballistics Increase ATK of all Siege units
Engineers Increase DEF of all Siege units
Special Tower Extension Increases warning radius of city
Improve Walls Increases strength of defense buildings
Conceal Hides Scout Cavalry from attack when city is invaded
Improve Spikes Increases the maximum spine count
Production
Building Research Description
Stone Pit Quarrying Increases the production rate of Stone.
Hide Stone Hides your Stone from being looted.
Iron Smelter Drilling Increases the production rate of Iron.
Hide Iron Hides your Iron from being looted.
Lumbermill Bow Saw Increases the production rate of Wood.
Hide Wood Hides your Wood from being looted.
Granary Heavy Plow Increases the production rate of Food.
Hide Food Hides your Food from being looted.
Special
Nation Unit Description
Prussia Hussars Strong armored cavalry unit, renowned for their strength.
Elite Hussars A nearly mythical cavalry troop, aggressive and frightening to enemies.
Ottoman War Elephants Special forces, used to break the strong defensive line of the enemy.
Elite War Elephants War Elephants with even higher combat abilities than their ordinary counterpart.
England Longbowmen Unique archer units with an extensive range and superb accuracy.
Elite Longbowmen Legendary archers that are frequently assigned to carry out important quests.
France Musketeers A unique unit who is a highly trained and disciplined marksmen.
Elite Musketeers France’s clutch marksman unit. Much stronger than their predecessor.
Trade
Section Research Description
Transport Trade Wagons Increases the Market’s maximum resource transportation amount.
Navigation Increases the Market’s resource transportation speed.
Trade Coinage Increases trade value and trade income.
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Empire Rising Buildings
Empire Rising Units
Empire Rising NPC Types 
Empire Rising General Skills
Empire Rising Items 


Empire Rising Buildings


There are a total of 23 buildings in Empire Rising. Each building has its own unique function and leveling them up will improve their abilities.

Building Time Period Description
Dark Age Feudal Age Castle Age Empire Age
Town Center Yes Yes Yes Yes Players can recruit Workers, build expansion towns, change the town name, advance the town’s Age and convert Workers into Militia.
Cottage Yes Yes Yes Yes Upgrade to increase Worker population limit.
Lumbermill Yes Yes Yes Yes Wood storage building. Can upgrade Wood production rate and ability to protect Wood from raids.
Stone Pit Yes Yes Yes Yes Stone storage building. Can upgrade Stone production rate and ability to protect Stone from raids.
Iron Smelter Yes Yes Yes Yes Iron storage building. Can upgrade Iron production rate and ability to protect Iron from raids.
Granary Yes Yes Yes Yes Food storage building. Can upgrade Food production rate and ability to protect Food from raids.
Barracks Yes Yes Yes Yes Trains swordsmen and spearmen class units. Higher building level shortens training time and allows training of better units.
Abbey Yes Yes Yes Yes Heals units wounded from battle. Higher building level improves healing efficiency.
Tavern Yes Yes Yes Yes Recruit, trade, and sell generals. Higher building level allows recruitment of better generals.
Embassy Yes Yes Yes Yes Players can search and join Alliances from this building. Can create a new Alliance at level 5.
Palisade Yes Yes Yes Yes Town’s defensive building. Higher building level increases defensive capability.
Outpost Yes Yes Yes Yes Players can scout nearby locations and be alerted of any incoming invasions. Higher building level improves scouting ability.
Logging Camp Yes Yes Yes Yes Wood production building. Higher building level increases Wood production rate and increases Worker capacity.
Quarry Yes Yes Yes Yes Stone production building. Higher building level increases Stone production rate and increases Worker capacity.
Mine Yes Yes Yes Yes Iron production building. Higher building level increases Iron production rate and increases Worker capacity.
Farm Yes Yes Yes Yes Food production building. Higher building level increases Food production rate and increases Worker capacity.
Market - Yes Yes Yes Players can trade resources and establish trade routes. Higher building level increases trade capacity.
(Required: Feudal Age.)
Stable - Yes Yes Yes Trains cavalry class units. Higher building level shortens training time and allows training of new units.
(Required: Feudal Age.)
Practice Range - Yes Yes Yes Trains archer class units. Higher building level shortens training time and allows training of new units.
(Required: Feudal Age.)
Academy - Yes Yes Yes Research military technologies that provide bonuses for troops. Higher building level reduces research time.
(Required: Feudal Age)
Workshop - - Yes Yes Trains siege units. Higher building level shortens training time and allows training of new units.
(Required: Castle Age.)
Castle - - Yes Yes Allows research and training of unique military units. Higher building level shortens training time.
(Required: Castle Age)
Monument - - - Yes Improves troops’ attack and defense power as well as movement speed.
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Empire Rising Units
Empire Rising Technologies
Empire Rising NPC Types 
Empire Rising General Skills
Empire Rising Items 


Will You Be Taxed On The D3 Auction House?

http://www.diablo3skills.net/
This is a question some of you Diablo fans might have or eventually will have once you start playing Diablo 3 (Early 2012 Release Date Hopefully). If you don't already know, there will be two auction houses in Diablo 3. One you will be able to use in-game gold to bid/purchase items, while the other will require actual money. In addition to this, Blizzard is going to charge listing fees and I have heard a rumor that they may also be taking a % of profit of each item you sell.

Blizzard will be making money from the auction house, as long as people continue to play Diablo 3. Others may complain about this, but I think it is a great way to balance out the end-game and give some real value to in-game gold, which was essentially pointless in Diablo 2. Anyone who played or plays Diablo 2 knows what I am talking about... with gambling being the only real "gold sink". Anyway, the money that Blizzard makes from selling Diablo 3 plus the fees it will generate from the auction house will definitely be taxed. They are a large company, and there is no way to hide the revenue they will generate from the Auction House.

The real question is though, will players be taxed on the money they make from selling items in the Auction House? I was curious about this, because I too was thinking about playing D3 to make a nice profit myself. I did some research on the topic and this is what I found:

You must file taxes if you earn the following amounts of income:

Self-employed, any age: $400
Children and Teens classified as a dependent:
$5,700
Single, under 65:
$9,350
Single, over 65: $10,750
Married, filing jointly, both spouses under 65: $18,700
Married, filing jointly, one spouse over 65: $19,850
Married, filing jointly, both spouses over 65: $20,900
Married, filing separately, any age: $3,650

*Taken From The Turbo-Tax Website

Going by this information, I'd guess that many would D3 players would fit under the Self-employed, any age category earning income of $400+ for the year. So if a person earned more than $400 in income for the year, then he or she would have to pay taxes on it (Probably 10% going by the 2011 Tax Bracket above).

If you are a casual player you will probably not reach the $400 income solely on the D3 Auction House. However, if you play the game a lot (5+ Hours a day) it is very likely you could reach this mark in a year. Also note that your income will = (Price of Items Sold) - (Auction Listing Fee + Possible Blizzard Item Tax). But really the truth is that player earnings from the D3 Auction House will all come down to what the market is like once Diablo 3 is released.

Players may be willing to pay more money for Diablo 3 items, which will benefit Sellers. On the other hand people may not be spending much money on items and Buyers will benefit from this. In my mind once the game is out for a few months the D3 market will balance itself out and item prices will be determined by supply and demand of the market.

The game really looks great from the gameplay videos I've watched on Youtube. I really look forward to see how this all turns out once the game is finally released.

Thanks for reading, and feel free to comment below.