Units Specific | |

Skill | Description |

Shield Training | Increases Swordsmen’s defense by 5% |

Shield Defense | Increases Swordsmen’s defense by 10% |

Turtle Formation | Increases Swordsmen’s defense by 15% |

Stirrups | Increases Cavalry’s defense by 5% |

Horse Armor | Increases Cavalry’s defense by 10% |

Horse Training | Increases Cavalry’s defense by 15% |

Small Shields | Increases Pikemen’s defense by 5% |

Maneuvering | Increases Pikemen’s defense by10% |

Heavy Guard | Increases Pikemen’s defense by 15% |

Light Shield | Increases Archers’ defense by 5% |

Hang Back | Increases Archers’ defense by 10% |

Evade | Increases Archers’ defense by 15% |

Sword Thrust | Increases Swordsmen’s attack by 5% |

Heavy Strike | Increases Swordsmen’s attack by 10% |

Swordsmanship | Increases Swordsmen’s attack by 15% |

Flank | Increases Cavalry’s attack by 5% |

Charge | Increases Cavalry’s attack by 10% |

Warhorses | Increases Cavalry’s attack by 15% |

Thrust | Increases Pikemen’s attack by 5% |

Stab | Increases Pikemen’s attack by 10% |

Polearm Mastery | Increases Pikemen’s attack by 15% |

Poison Shot | Increases Archers’ attack by 5% |

Accuracy | Increases Archers’ attack by 10% |

Precision | Increases Archers’ attack by 15% |

Machicolation | Increases city defense by 5% |

City Tactics | Increases city defense by 10% |

City Defense | Increases city defense by 15% |

March | Increase Swordsmen’s mobility by 5% |

Quick March | Increase Swordsmen’s mobility by 10% |

Double March | Increase Swordsmen’s mobility by 15% |

Trot | Increases Cavalry’s mobility by 5% |

Canter | Increases Cavalry’s mobility by 10% |

Gallop | Increases Cavalry’s mobility by 15% |

Mark Time | Increases Pikemen’s mobility by 5% |

Quick Time | Increases Pikemen’s mobility by 10% |

Double Time | Increases Pikemen’s mobility by 15% |

Light Load | Increases Archers’ mobility by 5% |

Quick Step | Increases Archers’ mobility by 10% |

Sprint | Increases Archers’ mobility by 15% |

Economic | |

Skill | Description |

Crop Rotation | Increases production of Food in this General's current city by 5% |

Shift Work | Increases production of Iron in this General's current city by 5% |

Fault Splitting | Increases production of Stone in this General's current city by 5% |

Horse Sleds | Increases production of Wood in this General's current city by 5% |

Dueling | |

Skill | Description |

Ambush | 10% chance to deal 250 additional damage for one turn. |

Anticipate | 10% chance to reflect 50% of incoming damage and to increase attack by 50% for one round. |

Bash | 10% chance to deal 50% extra damage for one turn. |

Berserk | 10% chance to increase attack by 30% at the cost of 5% of current HP. |

Blessing | 15% chance to restore 25% of your General's maximum health in one round. |

Block | 5% chance to block 100 damage for one round. |

Cleave | 10% chance to reduce opponent's health by 10% in one round. |

Counter | 10% chance to counterattack after an opponent's attack during opponent's turn. |

Cripple | 15% chance to reduce opponent's health by 20% for one turn. |

Crush | 10% chance to deal 200% damage and ignore opponent's defense. |

Crushing Blow | 10% chance to deal 250 bonus damage for one round. |

Decimate | 10% chance to deal 600 additional damage in one turn. |

Deflect | 10% chance to block 100 damage for 1 round. |

Dualstrike | 10% chance to attack twice in one turn. |

Endure | 5% chance to reduce incoming damage by 20% for one round. |

Enrage | 10% chance to increase attack by 15% for one round. |

Feint | 10% chance to lower opponent's defense by 20% for one turn. |

First Aid | 10% chance to restore 70 HP for 1 round. |

Flury | 10% chance to suppress opponent for one round while dealing 50% additional damage. |

Frighten | 10% chance to prevent opponent from attacking for one turn while increasing his defense by 50%. |

Hack | 5% chance to deal 150% additional damage for one round. |

Heal | 10% chance to restore 8% of your General's maximum health in one round. |

Intimidate | 10% chance to reduce opponent's attack by 20% for one round. |

Lifesteal | 10% chance to heal self for 20% of attack power. |

Lightning | 10% chance to strike opponent with lighting dealing 240% of your base attack while ignoring their defense. |

Lure | 10% chance to reduce opponent's defense by 20% for one turn. |

Meditate | 10% chance to restore 30% of General's max health in one round, General may not launch an attack while Meditating. |

Merciless | 15% chance to reduce opponent's defense by 70% for one round and to deal 100 additional damage. |

Multistrike | 15% chance to attack three times in one turn. |

Mute | 10% chance to prevent opponent from using any skills for one round. |

Nullify | 10% chance to nullify 250 incoming damage for one round. |

Pierce | 10% chance to reduce opponent's HP by 25% and increase your General's attack by 25% for one round. |

Prayer | 10% chance to restore 8% of your General's health for one turn. |

Provoke | 10% chance to decrease opponents defense by 100% while increasing his attack by 30% for one round. |

Reflect | 10% chance to reflect 30% of incoming damage for one round. |

Rend | 10% chance to reduce opponent's current health by 15%, but cannot use normal attacks during one round. |

Renew | 10% chance to restore 40% of your General's max HP in one round. |

Retaliate | 10% chance to counter attack your opponent during his turn. |

Revenge | 10% chance to reflect 30% of opponent's attack back at opponent. |

Rupture | 15% chance to reduce opponent's health by 15% in one turn. |

Sacrifice | 10% chance to deal 50% damage to self while dealing 200% damage to opponent. |

Sever | 10% chance to reduce opponent's current health by 15% in one turn. |

Silence | 10% chance to silence opponent's skills for one round. |

Smash | 10% chance to cause 100 additional damage for 1 round. |

Strafe | 10% chance to reduce incoming damage by 250 for one round. |

Stun | 10% chance to completely disable an opponent for one round. |

Taunt | 10% chance to taunt the enemy, reduces opponent's defense by 20% while increasing his attack by 10% for one round. |

Terrify | 10% chance to scare opponent, halting his attack for one turn but increasing his defense by 50%. Opponent may still use defensive abilities. |

Thorns | 10% chance to reflect all incoming damage back onto opponent for one turn. |

Toughness | 15% chance to negate all incoming damage for one round while launching an attack. |

War Cry | 10% chance to reduce opponent's attack by 20% for one round. |

Weak Spot | 15% chance to ignore all of an opponent's defense for one round. |

Whirlwind | 10% chance to deal 350% attack damage for one turn. |

Weak Smash | 5% chance to deal 100 bonus damage for one round. |

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