Search For Articles

Empire Rising General Skills


Units Specific
Skill Description
Shield Training Increases Swordsmen’s defense by 5%
Shield Defense Increases Swordsmen’s defense by 10%
Turtle Formation Increases Swordsmen’s defense by 15%
Stirrups Increases Cavalry’s defense by 5%
Horse Armor Increases Cavalry’s defense by 10%
Horse Training Increases Cavalry’s defense by 15%
Small Shields Increases Pikemen’s defense by 5%
Maneuvering Increases Pikemen’s defense by10%
Heavy Guard Increases Pikemen’s defense by 15%
Light Shield Increases Archers’ defense by 5%
Hang Back Increases Archers’ defense by 10%
Evade Increases Archers’ defense by 15%
Sword Thrust Increases Swordsmen’s attack by 5%
Heavy Strike Increases Swordsmen’s attack by 10%
Swordsmanship Increases Swordsmen’s attack by 15%
Flank Increases Cavalry’s attack by 5%
Charge Increases Cavalry’s attack by 10%
Warhorses Increases Cavalry’s attack by 15%
Thrust Increases Pikemen’s attack by 5%
Stab Increases Pikemen’s attack by 10%
Polearm Mastery Increases Pikemen’s attack by 15%
Poison Shot Increases Archers’ attack by 5%
Accuracy Increases Archers’ attack by 10%
Precision Increases Archers’ attack by 15%
Machicolation Increases city defense by 5%
City Tactics Increases city defense by 10%
City Defense Increases city defense by 15%
March Increase Swordsmen’s mobility by 5%
Quick March Increase Swordsmen’s mobility by 10%
Double March Increase Swordsmen’s mobility by 15%
Trot Increases Cavalry’s mobility by 5%
Canter Increases Cavalry’s mobility by 10%
Gallop Increases Cavalry’s mobility by 15%
Mark Time Increases Pikemen’s mobility by 5%
Quick Time Increases Pikemen’s mobility by 10%
Double Time Increases Pikemen’s mobility by 15%
Light Load Increases Archers’ mobility by 5%
Quick Step Increases Archers’ mobility by 10%
Sprint Increases Archers’ mobility by 15%
Economic
Skill Description
Crop Rotation Increases production of Food in this General's current city by 5%
Shift Work Increases production of Iron in this General's current city by 5%
Fault Splitting Increases production of Stone in this General's current city by 5%
Horse Sleds Increases production of Wood in this General's current city by 5%
Dueling
Skill Description
Ambush 10% chance to deal 250 additional damage for one turn.
Anticipate 10% chance to reflect 50% of incoming damage and to increase attack by 50% for one round.
Bash 10% chance to deal 50% extra damage for one turn.
Berserk 10% chance to increase attack by 30% at the cost of 5% of current HP.
Blessing 15% chance to restore 25% of your General's maximum health in one round.
Block 5% chance to block 100 damage for one round.
Cleave 10% chance to reduce opponent's health by 10% in one round.
Counter 10% chance to counterattack after an opponent's attack during opponent's turn.
Cripple 15% chance to reduce opponent's health by 20% for one turn.
Crush 10% chance to deal 200% damage and ignore opponent's defense.
Crushing Blow 10% chance to deal 250 bonus damage for one round.
Decimate 10% chance to deal 600 additional damage in one turn.
Deflect 10% chance to block 100 damage for 1 round.
Dualstrike 10% chance to attack twice in one turn.
Endure 5% chance to reduce incoming damage by 20% for one round.
Enrage 10% chance to increase attack by 15% for one round.
Feint 10% chance to lower opponent's defense by 20% for one turn.
First Aid 10% chance to restore 70 HP for 1 round.
Flury 10% chance to suppress opponent for one round while dealing 50% additional damage.
Frighten 10% chance to prevent opponent from attacking for one turn while increasing his defense by 50%.
Hack 5% chance to deal 150% additional damage for one round.
Heal 10% chance to restore 8% of your General's maximum health in one round.
Intimidate 10% chance to reduce opponent's attack by 20% for one round.
Lifesteal 10% chance to heal self for 20% of attack power.
Lightning 10% chance to strike opponent with lighting dealing 240% of your base attack while ignoring their defense.
Lure 10% chance to reduce opponent's defense by 20% for one turn.
Meditate 10% chance to restore 30% of General's max health in one round, General may not launch an attack while Meditating.
Merciless 15% chance to reduce opponent's defense by 70% for one round and to deal 100 additional damage.
Multistrike 15% chance to attack three times in one turn.
Mute 10% chance to prevent opponent from using any skills for one round.
Nullify 10% chance to nullify 250 incoming damage for one round.
Pierce 10% chance to reduce opponent's HP by 25% and increase your General's attack by 25% for one round.
Prayer 10% chance to restore 8% of your General's health for one turn.
Provoke 10% chance to decrease opponents defense by 100% while increasing his attack by 30% for one round.
Reflect 10% chance to reflect 30% of incoming damage for one round.
Rend 10% chance to reduce opponent's current health by 15%, but cannot use normal attacks during one round.
Renew 10% chance to restore 40% of your General's max HP in one round.
Retaliate 10% chance to counter attack your opponent during his turn.
Revenge 10% chance to reflect 30% of opponent's attack back at opponent.
Rupture 15% chance to reduce opponent's health by 15% in one turn.
Sacrifice 10% chance to deal 50% damage to self while dealing 200% damage to opponent.
Sever 10% chance to reduce opponent's current health by 15% in one turn.
Silence 10% chance to silence opponent's skills for one round.
Smash 10% chance to cause 100 additional damage for 1 round.
Strafe 10% chance to reduce incoming damage by 250 for one round.
Stun 10% chance to completely disable an opponent for one round.
Taunt 10% chance to taunt the enemy, reduces opponent's defense by 20% while increasing his attack by 10% for one round.
Terrify 10% chance to scare opponent, halting his attack for one turn but increasing his defense by 50%. Opponent may still use defensive abilities.
Thorns 10% chance to reflect all incoming damage back onto opponent for one turn.
Toughness 15% chance to negate all incoming damage for one round while launching an attack.
War Cry 10% chance to reduce opponent's attack by 20% for one round.
Weak Spot 15% chance to ignore all of an opponent's defense for one round.
Whirlwind 10% chance to deal 350% attack damage for one turn.
Weak Smash 5% chance to deal 100 bonus damage for one round.
Fantasy Sports Video Games

Empire Rising Buildings
Empire Rising Technologies
Empire Rising NPC Types
Empire Rising Units 
Empire Rising Items


No comments: