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Empire Rising Units


Different units can be recruited during the Feudal, Castle and Empire Ages. Units each play a specific role and a combined arms strategy is necessary in order to succeed in Empire Rising.

Age Building Type Unit Min ATK Max ATK DEF Move Time Load Food
Feudal Barracks Defense Swordsmen 5 10 26 290 20 1
Barracks Raider Spearman 10 10 10 310 40 1
Practice Range Attack Archer 20 25 5 290 20 1
Practice Range Balanced Skirmisher 15 15 15 290 20 1
Stables Speed Scout Cavalry 1 1 1 70 0 1
Castle Barracks Attack Pikeman 40 45 10 270 30 2
Barracks Defense Longswordsmen 20 25 40 270 30 2
Practice Range Defense Crossbowmen 20 25 30 250 30 2
Practice Range Balanced Elite Skirmisher 20 20 20 260 30 2
Stables Speed Hussar 30 35 10 150 30 2
Stables Attack Knight 35 40 15 250 30 2
Stables Raider Camel Riders 15 15 15 300 70 2
Empire Barracks Defense Two-handed Swordsmen 25 30 65 250 40 3
Barracks Attack Champion 55 60 20 220 40 3
Practice Range Attack Hackbuteer 60 65 20 250 40 3
Practice Range Defense Arbalest 30 35 50 220 40 3
Stables Balanced Heavy Knight 40 40 40 230 40 3
Stables Raider Heavy Camel 30 35 20 270 120 3
Stables Speed Paladin 45 50 25 120 40 3
Age Building Nation Type Unit Min ATK Max ATK DEF Move Time Load Food
Empire Castle Prussia Attack Hussar 58 84 26 250 45 3
Elite Hussar 70 110 35 200 55 4
Ottoman Defense, Raider War Elephant 25 30 80 380 150 3
Elite War Elephant 35 40 120 330 250 4
England Balanced Longbowmen 65 65 50 200 45 3
Elite Longbowmen 85 85 65 160 55 4
France Speed Musketeer 59 65 38 120 45 3
Elite Musketeer 85 91 45 80 55 4

Empire Rising Buildings
Empire Rising Technologies 
Empire Rising NPC Types 
Empire Rising General Skills
Empire Rising Items 


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