There are a total of 23 buildings in Empire Rising. Each building has its own unique function and leveling them up will improve their abilities.
| Building | Time Period | Description | |||
| Dark Age | Feudal Age | Castle Age | Empire Age | ||
| Town Center | Yes | Yes | Yes | Yes | Players can recruit Workers, build expansion towns, change the town name, advance the town’s Age and convert Workers into Militia. |
| Cottage | Yes | Yes | Yes | Yes | Upgrade to increase Worker population limit. |
| Lumbermill | Yes | Yes | Yes | Yes | Wood storage building. Can upgrade Wood production rate and ability to protect Wood from raids. |
| Stone Pit | Yes | Yes | Yes | Yes | Stone storage building. Can upgrade Stone production rate and ability to protect Stone from raids. |
| Iron Smelter | Yes | Yes | Yes | Yes | Iron storage building. Can upgrade Iron production rate and ability to protect Iron from raids. |
| Granary | Yes | Yes | Yes | Yes | Food storage building. Can upgrade Food production rate and ability to protect Food from raids. |
| Barracks | Yes | Yes | Yes | Yes | Trains swordsmen and spearmen class units. Higher building level shortens training time and allows training of better units. |
| Abbey | Yes | Yes | Yes | Yes | Heals units wounded from battle. Higher building level improves healing efficiency. |
| Tavern | Yes | Yes | Yes | Yes | Recruit, trade, and sell generals. Higher building level allows recruitment of better generals. |
| Embassy | Yes | Yes | Yes | Yes | Players can search and join Alliances from this building. Can create a new Alliance at level 5. |
| Palisade | Yes | Yes | Yes | Yes | Town’s defensive building. Higher building level increases defensive capability. |
| Outpost | Yes | Yes | Yes | Yes | Players can scout nearby locations and be alerted of any incoming invasions. Higher building level improves scouting ability. |
| Logging Camp | Yes | Yes | Yes | Yes | Wood production building. Higher building level increases Wood production rate and increases Worker capacity. |
| Quarry | Yes | Yes | Yes | Yes | Stone production building. Higher building level increases Stone production rate and increases Worker capacity. |
| Mine | Yes | Yes | Yes | Yes | Iron production building. Higher building level increases Iron production rate and increases Worker capacity. |
| Farm | Yes | Yes | Yes | Yes | Food production building. Higher building level increases Food production rate and increases Worker capacity. |
| Market | - | Yes | Yes | Yes | Players can trade resources and establish trade routes. Higher building level increases trade capacity. (Required: Feudal Age.) |
| Stable | - | Yes | Yes | Yes | Trains cavalry class units. Higher building level shortens training time and allows training of new units. (Required: Feudal Age.) |
| Practice Range | - | Yes | Yes | Yes | Trains archer class units. Higher building level shortens training time and allows training of new units. (Required: Feudal Age.) |
| Academy | - | Yes | Yes | Yes | Research military technologies that provide bonuses for troops. Higher building level reduces research time. (Required: Feudal Age) |
| Workshop | - | - | Yes | Yes | Trains siege units. Higher building level shortens training time and allows training of new units. (Required: Castle Age.) |
| Castle | - | - | Yes | Yes | Allows research and training of unique military units. Higher building level shortens training time. (Required: Castle Age) |
| Monument | - | - | - | Yes | Improves troops’ attack and defense power as well as movement speed. |
| Fantasy Sports Video Games | |||||
Empire Rising Units
Empire Rising Technologies
Empire Rising NPC Types
Empire Rising General Skills
Empire Rising Items
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