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Empire Rising Buildings


There are a total of 23 buildings in Empire Rising. Each building has its own unique function and leveling them up will improve their abilities.

Building Time Period Description
Dark Age Feudal Age Castle Age Empire Age
Town Center Yes Yes Yes Yes Players can recruit Workers, build expansion towns, change the town name, advance the town’s Age and convert Workers into Militia.
Cottage Yes Yes Yes Yes Upgrade to increase Worker population limit.
Lumbermill Yes Yes Yes Yes Wood storage building. Can upgrade Wood production rate and ability to protect Wood from raids.
Stone Pit Yes Yes Yes Yes Stone storage building. Can upgrade Stone production rate and ability to protect Stone from raids.
Iron Smelter Yes Yes Yes Yes Iron storage building. Can upgrade Iron production rate and ability to protect Iron from raids.
Granary Yes Yes Yes Yes Food storage building. Can upgrade Food production rate and ability to protect Food from raids.
Barracks Yes Yes Yes Yes Trains swordsmen and spearmen class units. Higher building level shortens training time and allows training of better units.
Abbey Yes Yes Yes Yes Heals units wounded from battle. Higher building level improves healing efficiency.
Tavern Yes Yes Yes Yes Recruit, trade, and sell generals. Higher building level allows recruitment of better generals.
Embassy Yes Yes Yes Yes Players can search and join Alliances from this building. Can create a new Alliance at level 5.
Palisade Yes Yes Yes Yes Town’s defensive building. Higher building level increases defensive capability.
Outpost Yes Yes Yes Yes Players can scout nearby locations and be alerted of any incoming invasions. Higher building level improves scouting ability.
Logging Camp Yes Yes Yes Yes Wood production building. Higher building level increases Wood production rate and increases Worker capacity.
Quarry Yes Yes Yes Yes Stone production building. Higher building level increases Stone production rate and increases Worker capacity.
Mine Yes Yes Yes Yes Iron production building. Higher building level increases Iron production rate and increases Worker capacity.
Farm Yes Yes Yes Yes Food production building. Higher building level increases Food production rate and increases Worker capacity.
Market - Yes Yes Yes Players can trade resources and establish trade routes. Higher building level increases trade capacity.
(Required: Feudal Age.)
Stable - Yes Yes Yes Trains cavalry class units. Higher building level shortens training time and allows training of new units.
(Required: Feudal Age.)
Practice Range - Yes Yes Yes Trains archer class units. Higher building level shortens training time and allows training of new units.
(Required: Feudal Age.)
Academy - Yes Yes Yes Research military technologies that provide bonuses for troops. Higher building level reduces research time.
(Required: Feudal Age)
Workshop - - Yes Yes Trains siege units. Higher building level shortens training time and allows training of new units.
(Required: Castle Age.)
Castle - - Yes Yes Allows research and training of unique military units. Higher building level shortens training time.
(Required: Castle Age)
Monument - - - Yes Improves troops’ attack and defense power as well as movement speed.
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Empire Rising Units
Empire Rising Technologies
Empire Rising NPC Types 
Empire Rising General Skills
Empire Rising Items 


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